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Old 31-03-2009, 03:16 AM   #16
KaterinaD
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Buzz001

Hey Buzz001,

My High Rez is far over 10k but the low rez will be probably around 10k. I'm going to use as much as it takes to make the character look good, keep jagged edges off, so i probably will use that amount. I also have panic to finish up so that's gonna push me to the limit for sure.
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Old 31-03-2009, 05:25 AM   #17
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Wow, very nice work, and welcome to the forums btw.

always nice to see someone else from the GTA in here
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Old 01-04-2009, 08:35 AM   #18
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That looks really, really cool so far. That thing is just so demon-y and alien-y and just awesome

There's a noticeable seam on the arm right now though; I wonder if that's just cuz it's early right now, or if you're planning on doing sort of a....like, "skin pulled over the bone" kinda effect? It's always hard to tell where people are going when they just pull out sculpting WIP's, but that's also usually really fun as the creature comes together organically...

Can't wait to see more!
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Old 04-04-2009, 03:38 AM   #19
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WIP Pain and Panic

Pain and Panic WIP

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Old 04-04-2009, 03:41 AM   #20
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Hey, VinsanityV20

the seams that you see aren't really seems there just the character in pieces. those won't be seems at the end.
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Old 04-04-2009, 07:30 PM   #21
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You've got a great Pumpkin Head vibe with this piece. What is the other character like?
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Old 06-04-2009, 05:34 PM   #22
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update WIP

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Old 08-04-2009, 06:35 AM   #23
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Awesome
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Old 12-04-2009, 09:28 PM   #24
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colour test WIP

Colour test

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Old 14-04-2009, 01:05 AM   #25
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The color looks very demonic but you are losing some of the detail that you have worked so hard for. Test a bumpmap and a specular layer to see how the details will react with the light.
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Old 26-04-2009, 07:26 AM   #26
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Man, this place is a ghost town. We gotta drum up more visitors for you, Katerina! You should poke around other people's threads, and check out other stuff. We gotta stand strong as a team; keep bouncing ideas off of each other, and all.

Anyway, the latest texture looks very realistic. While Buzz001 is correct in that it does wash out some of the sculpt detail, it still looks close to photorealistic. Very dinosaur-like. In that spirit, I think it could use more variety; patterns, blotches - skin just isn't that uniform most of the time. Look at what Mix_Mash did on this page of Big Toe's thread with a dinosaur texture:

http://forums.3dtotal.com/showthread.php?t=65758&page=9

Also, as a general suggstion I've made to most of the demon characters, they seem too clean cut; a couple blood splatters - maybe around the mouth? - couldn't hurt. Surely, those kinda touches could add some 'zazz' to the texture.

Still, as far as I'm concerned, the hard part is over. The detail work done so far is excellent
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Old 05-05-2009, 02:48 AM   #27
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Good texture work. You should use a cavity map to bring out your normal maps more and then bake them on to you color texture.
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Old 12-05-2009, 12:21 AM   #28
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hey

Hey Guys, thanks for the input. i'm just getting back into dominance war. work and a texture test for another company got in the way. i'm hoping to finish but i got tons to do. i know i should really look at whats going on with other people but my job keeps me late and its hard to get back on this thing. well, i'll see if i can peek around within the next few days.
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Old 12-05-2009, 07:39 PM   #29
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Hey no problem.
And btw. I like your latest progress.
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Old 17-05-2009, 11:26 PM   #30
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No Prob Katerina! Work always comes first; I remember when I got a interview at a game studio, I stopped everything that I was doing. Called off my then-current job for the entire week 'cuz I wasn't quite sure when my interview was - THAT little move cost me said job, but I got the game studio job in the end My point is, no problem - do what you gotta do. Work comes first; especially since this is after all, "just for fun"....earrrghhh...

Man, I don't wanna say that when I LIVE for trashing Polycount
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