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Old 09-04-2009, 03:28 AM   #16
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Start of the high poly looks good. Will definately be keeping an eye on this one.
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Old 09-04-2009, 04:53 AM   #17
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Great concept man. I'm looking forward to seeing more of the 3D.
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Old 09-04-2009, 04:56 PM   #18
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Love the concept. The high poly looks cool, though there are a few edges I'd smooth out rather than leaving them corners.
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Old 09-04-2009, 06:10 PM   #19
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very nice stuff, looks like itll drop onto a lp shell real good.
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Old 09-04-2009, 06:15 PM   #20
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very nice stuff, looks like itll drop onto a lp shell real good.

Being hyper hyper critical and im only doing this cause i want this to turn out as good as possible, you may have already addressed it but to me the sympathetic angle of the brow line is not sitting quite right, its detracting from the mean look you have on the concept a little. Could just be the angle and I bet you have it in hand but ill do a paintover to just illustrate my point given time, gives me a break from poly pushing for 5 mins

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Old 09-04-2009, 06:50 PM   #21
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Looking sweet with a great concept. Looking forward to seeing this one progress
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Old 09-04-2009, 08:27 PM   #22
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Great progress man.....eally love the concept. Keep at it.
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Old 09-04-2009, 09:14 PM   #23
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keep it up man, like your stuff.
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Old 12-04-2009, 09:11 PM   #24
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Progress update

A few things still to be addressed, the head shape is noted, also thinking about the waist structure. But things have been going a bit slow, so attempting to rush out a workable high poly and perhaps fix the remaining problems directly in photoshop, depending on how much time i'm left with.
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Old 27-04-2009, 01:30 PM   #25
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completed high poly
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Old 27-04-2009, 02:17 PM   #26
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wow, really sweet. I love it
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Old 27-04-2009, 02:20 PM   #27
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Nice bot It kinda has a Gundam feel to it. Very nice details overall. I can't wait to see the low poly and textures.
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Old 27-04-2009, 07:20 PM   #28
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That's wicked!!! Yeah definitely can't wait to see some more progress on this bad boy.

Hands look, a little small, might wanna double check that before moving to the low poly.
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Old 28-04-2009, 02:40 AM   #29
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Sick painting and hard surface model so far... No crits from me.
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Old 08-05-2009, 01:08 PM   #30
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dropped the guns since i thought i wouldnt have enough time. Even with the extension, ive already gone too far past the point where i could add the weapons without having to redo a whole bunch of stuff.

At 9958 tris. Some more optimizing could probably be done, but i doubt it'd bring the count down more than 150-200 tris without changing too much. Not enough to make a proper weapon.

Maybe if i finish early i could try something.
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