>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home

Go Back   3DTotal Forums > The Creative Ones > Realtime/Low poly art

Thread Tools Display Modes
Old 07-05-2012, 03:44 PM   #1
Registered User
Join Date: Apr 2010
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
XM8 assault Rifle

Well, I originally placed this in the help section, but it works here too. Here is the LINK.

I am looking for help on my normals. I tend to stay away from edge normals on hard surfaces due to artifacts. So I keep my normals on flat surfaces and leave the edge normals be controlled by the geometry.

Is this the wrong way of doing it? Does anyone know of a way to bake edge normals properly without breaking the uv map? Or is it fine as is?

Try to look past the horrible diffuse texture, its only a template.

NoBody8830 is offline   Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 02:03 AM.

Powered by vBulletin®
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission