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Old 12-11-2009, 04:55 PM   #106
Fredddy
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I must say there are some great sculpts going on.
I'm always impressed with the sculpting challenges and thought I would give it a try.
I've always planned on trying to do a werewolf so now is as good a time as any.
As you can see, I'm not much of an organic modeller.
Built a simple base mesh in Max and 40 minutes in zbrush.
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Old 12-11-2009, 10:45 PM   #107
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heres some progres. not much but half work done. left to do a pose, some hair and a pjedestal. aded some versacci belt and armani logo on the shoulder armor. should give some style to my little bull
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Old 12-11-2009, 11:53 PM   #108
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Hey guys!
Cool stuffs around here!

This is my update
4 hours of sculpt till now. My zbrush just closed after i saved the image, so unfortunettely i lost the 4th Hour timelapse video .
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Old 13-11-2009, 01:38 AM   #109
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Hi all, really cool stuffs here

So How I've said I'm Going to do a Triton Son of Poseidon from greek mithology, so here the first sketch of the creature
I Wait u enjoy it

Thanx
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Old 13-11-2009, 10:06 AM   #110
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Hello to all! Fantastic work here!
My base mesh took 45 minutes to be done, I post all the videos, I'll break it into four parts to put on youtube because only allow videos of 10 minutes! following updates:





http://www.youtube.com/watch?v=kF2sJ6bzJFg

http://www.youtube.com/watch?v=WKxoQPCio84

http://www.youtube.com/watch?v=0WmQt-cQmhg

http://www.youtube.com/watch?v=Rm753bH-534

http://www.youtube.com/watch?v=dHhJMIm2REM
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Old 13-11-2009, 10:18 AM   #111
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Old 13-11-2009, 11:29 AM   #112
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- mastein; good start on your dragon man

I'll be doing a Faun. Here's the base for now, nothing fancy. I just modified the basemesh I usually use for full body sculpts, so it took me only 30 mins of work. Will start sculpting this weekend. Cheers all!

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Old 13-11-2009, 11:58 AM   #113
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Cool stuff gang! Keep 'em coming.

Is altering a pre-existing mesh for the challenge acceptable?

Last edited by Teyon; 13-11-2009 at 12:26 PM..
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Old 13-11-2009, 12:26 PM   #114
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oO!
mastein, coOl dragon
maxtx! love your work !!!
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(sorry for my poor english!)
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Old 13-11-2009, 12:56 PM   #115
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Hey guys, great works all!!

update

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Old 13-11-2009, 01:07 PM   #116
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I have a quick question.
I am starting my werewolf again because I didn't read the brief properly. doh!
I didn't record any progress.
Anyway, I just tried camstudio and am getting some huge .avi files.
What would be the best settings to use in camstudio?
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Old 13-11-2009, 02:08 PM   #117
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Quote:
Originally Posted by Teyon View Post
Cool stuff gang! Keep 'em coming.

Is altering a pre-existing mesh for the challenge acceptable?
You need to build it specifically for this challenge. But you could have your preexisting mesh next to it for reference while you do it.

Quote:
Originally Posted by Fredddy View Post
I have a quick question.
I am starting my werewolf again because I didn't read the brief properly. doh!
I didn't record any progress.
Anyway, I just tried camstudio and am getting some huge .avi files.
What would be the best settings to use in camstudio?
Hold on, there. Recording would be recommended, but we're still trying this out ( some people are annoyed by it; others neglect to read the whole brief; etc ), so it's not compulsory.

Also, Tom gave out some suggestions on using Camstudio, here:

http://forums.3dtotal.com/showpost.p...1&postcount=10
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Old 13-11-2009, 02:28 PM   #118
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Thanks Freespace.
It's not big deal for me starting again, I wasn't happy with the base mesh anyhow.
I can see why i'm getting huge files, I didn't change the codec, it was set to microsoft video 1.
I think it's a good idea to record your own progress.
If, like me your new to sculpting, you can use it to look back and see how your own sculpting has improved.
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Old 13-11-2009, 02:49 PM   #119
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Smile I have 2 hours left!!!

I have 2 hours left, can anyone advise me what parts of the model should be tweaked or altered, please?
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Old 13-11-2009, 03:00 PM   #120
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Hey guys! some cool sculpts going on so far. Here is something I did yesterday and it took about of 40 min. Just testing the camstudio software

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