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Old 17-02-2007, 07:04 PM   #61
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I am thinking I can drop the polycount on this as well, because what I did with the 6 sided polygon cylinder is I used a polygon cube and boolean it down the middle dividing it into 2. I could probably recreate the cylinder with 6 sides instead, because I am going to have a glow effect on it anyways. I am not going to see that split down the middle most likely because of the glow. This giving me more polygons for other cool stuff. I am also debating on the polygon cube blade like things that I have traveling up the whip, I might be able to just use polgon planes with alpha channel instead. Hmmm. What ya guys think? Give me feedback guys.
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Old 17-02-2007, 07:10 PM   #62
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Right now I am digging through UT2004, looking at their textures, I think I remember there being some stuff similar that looked like this to see how they did it.
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Old 18-02-2007, 05:52 AM   #63
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hmm maybe add a dirty big spiked energy ball in the end, the blade idea of running along it does sound good, would your poly count allow for two of these weapons? one in each hand, Also if you made them out of planes how would it go for posing her, if you wanted it twisting around?

but it is a cool idea and i do like it, keep it going bro
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Old 18-02-2007, 10:18 PM   #64
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Heres is my latest work in progress. Still more to add, and possibly another weapon!

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Old 18-02-2007, 10:45 PM   #65
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Old 18-02-2007, 10:51 PM   #66
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lol, no offense but your weapon reminds me of the Japanese drifting dildo knobs

other than that keep up the great work, cya at the finish line
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Old 18-02-2007, 11:04 PM   #67
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Hey man, looking cool so far! I would try to have the blades as alphas if you could get away with it as it will free up triangles. Also, I feel that parts of the base for the whip are a little too large. At first I thought it was a really long sword because of the handle. I do like the idea of the energy whip. Keep us posted!

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Old 18-02-2007, 11:06 PM   #68
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Quote:
Originally Posted by ThatDon
lol, no offense but your weapon reminds me of the Japanese drifting dildo knobs
O__O pervert! me too

Anyway, I say loose the tip of it, and make it more whip like
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Old 18-02-2007, 11:08 PM   #69
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LOL. Well one things for sure that is no dildo. LOL. If it were your ass would explode. LMAO. That would be a site. Quite B L O O D Y!
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Old 18-02-2007, 11:11 PM   #70
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indeed
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Old 18-02-2007, 11:14 PM   #71
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I am going to keep the tip, because I wanted to have it as some kinda blade tip, and the effect that is around it is an energy effect. I am going to keep the long handle also. I dont like short handles. I like having a little more to grab. Hehe. Yeah, thats what she said. Hehe.
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Old 18-02-2007, 11:18 PM   #72
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Hell I wish I could have two of these, whips, but I dont have enough polygons for that. It would look to blocky if I did. For my next weapon I plan on making a gun. maybe something like a cyber Ingram pulse blaster or something. We shall see what I come up with.
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Old 18-02-2007, 11:25 PM   #73
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Hmm... yeah well the enrgy field looks a wee bit to thick to me, but maybe you could do just a little shot of the whip bending for refference.
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Old 18-02-2007, 11:48 PM   #74
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yeah, I am going to try deleting every other row of edges on the whip and see if it still looks good. If it does then hell we will see what else I can get. Maybe I can have two whips. We shall see.
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Old 19-02-2007, 01:34 AM   #75
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Do you guys think I should stick with the whip that has more divisions or do you think I should stick with this new one where I deleted like every other edge loop? Here is a look with every other edge loop deleted. Tell me what you guys think. If I use this whip the way it is I still dont have enough polygons for another whip. But I have more polys to make a more detailed gun if I wanted to. Give me your thoughts and oppinions.
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