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Old 09-07-2017, 09:26 AM   #1
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Maya 2016 - Baking Textures From Multiple Objects Into One Image

Hi there,

I am working on a house dedicated for games. The whole model is consisted of multiple objects (windows, roof, walls, door, eaves etc.). Every object has its own texture (1024x1024), however I need to somehow combine all of them and create one piece of texture (1024x1024) with all these textures consisted in it. Like this: https://ricgameart.files.wordpress....v-mapping1.jpg*

Is there any way of doing this? What would happen in the game engine, if I left it as multiple textures?

It is very important for me, as it is part of a job test. Thank you all very much and I will appreciate any help.

Njord is offline   Reply With Quote

baking, maya, texture

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