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Old 13-05-2008, 09:53 AM   #31
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The Half Lion is pretty sweet for a 10 min sketch. Here is my finished product. A total time of 3 hours sculpting.
Not bad, but I think you can do better. The problem with this one is it has all gone a bit out of control. Just because you can add lumps and bumps, doesn't necessarily mean you should. These things, while seemingly random, usually have a language of their own, the scales of a lizard, the plates on a tortoise's shell, the wrinkles on a rhino's hide... etc. I reckon you should try another one and this time, keep it simple. Also the shader choice here is not a good one. I recommend MatCap Gray. It shows things nice and cleanly, and doesn't obscure them.
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Old 13-05-2008, 10:14 AM   #32
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40mins so far wasnt really sure what i was going for then came out the idea for something camelish.. slow for where its at but owell. hope this falls into the category
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Old 13-05-2008, 10:14 AM   #33
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Wow,i kinda expected this award thing,cool stuff I'm gonna try a bird man,hope i'll get it right Good luck,everyone,there'd better be at least the same number of participants this comp
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Old 13-05-2008, 10:23 AM   #34
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35 minutes in zbrush and this is what i got so far... Had to save the document and come back to it later. had so much to do. I'm hoping to get a much faster phase with it. Still a lot of necessary details and adjustments to do. Hope you like where it's a t so far. don't know if i'm on the right track.
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Old 13-05-2008, 11:07 AM   #35
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Freesupra, I just love your idea and you sculpt. I am hoping to see more soon;-)

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Old 13-05-2008, 11:07 AM   #36
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Manimal

About half an hour in Silo. Might try a new direction though - not sure whether this is working.
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Old 13-05-2008, 11:12 AM   #37
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i didnt even think of joe camel, cool idea
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Old 13-05-2008, 11:19 AM   #38
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Here's what i got so far. comments are welcome. thanks
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Old 13-05-2008, 11:45 AM   #39
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Hey graphic mate, that's looking pretty neat. I think his collar bones are a bit too big, and the whole mesh could look a bit crisper, maybe give it another subdivision?
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Old 13-05-2008, 11:47 AM   #40
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really great contest XD
i got some idea, but need to decide what animal i have to mix
before that, can someone tell me how to add eyes in a model??? XD
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Old 13-05-2008, 11:52 AM   #41
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I'm thinking of doing a rabbit.
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Old 13-05-2008, 11:59 AM   #42
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before that, can someone tell me how to add eyes in a model??? XD
You have two .obj files attached in the first post of this topic,one is the head and one is the eyes.Import the eyes,go Tool>Polymesh3d,then import the head.Now go to SubTool>Append and select the eyes.The head and the eyes will now be two sepparate subtools.
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Old 13-05-2008, 12:47 PM   #43
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Man to Ape -Mid transformation. 30 minutes in so far
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Old 13-05-2008, 12:51 PM   #44
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WIP 2

35 minutes in the first WIP and another 45 for this one. So far I've used 80 minutes in the allocated time.
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Old 13-05-2008, 01:17 PM   #45
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Quote:
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You have two .obj files attached in the first post of this topic,one is the head and one is the eyes.Import the eyes,go Tool>Polymesh3d,then import the head.Now go to SubTool>Append and select the eyes.The head and the eyes will now be two sepparate subtools.
thank you very much neolith, i've leaned something new ^^
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