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Old 01-09-2009, 10:11 PM   #16
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Just to make sure i understand this clearly. We make a base mesh ( a bust ) of a character's face, or characters torso, or weapon, but not a full character? This bust will include both base meshes.

Now..........here is MY BIG question. Can we make something as simple as a cube, and say...sculpt it, make it look cool. Subtract, or by some other mean create a another subtool ( which will be the second mesh ) Then go ahead and retopologize stuff using zbrush, and would that count as both THE final 2 base meshes?

Also, if we are doing this base mesh stuff, and since this is for a game, are we having to uv map and bake normal maps?
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Old 01-09-2009, 10:14 PM   #17
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Just to make sure i understand this clearly. We make a base mesh ( a bust ) of a character's face, or characters torso, or weapon, but not a full character? This bust will include both base meshes.

Now..........here is MY BIG question. Can we make something as simple as a cube, and say...sculpt it, make it look cool. Subtract, or by some other mean create a another subtool ( which will be the second mesh ) Then go ahead and retopologize stuff using zbrush, and would that count as both THE final 2 base meshes?

Also, if we are doing this base mesh stuff, and since this is for a game, are we having to uv map and bake normal maps?
To clarify things, you must make one or two base meshes, that can be anything ( from a face, bust, to entire body if you want to ). The second mesh is there for support, in case you need it for whatever ( weapon, accessory, maybe it's a tricky character that needs two pieces ).

Once you start sculpting, you cannot edit your base mesh with substractions, etc.

This is a video game inspired topic, as in you choose your favourite character. That's all, you don't do this for a game, so no need for uvs, baking, or anything. Just sculpting.
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Old 01-09-2009, 10:15 PM   #18
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freespace.... my cintiq should be here by monday im so happy if you want a tip look on ebay for one i got a few hundred off mine
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Old 01-09-2009, 10:16 PM   #19
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freespace.... my cintiq should be here by monday im so happy if you want a tip look on ebay for one i got a few hundred off mine
Does that include warranty?
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Old 01-09-2009, 10:17 PM   #20
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yep 1 year boxed and sealed if u want i will give the ebay shop link/user where i got it
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Old 01-09-2009, 10:19 PM   #21
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Thanks for the tip, but I'll still wait a bit for my Cintiq. Got my Intuos 4 to keep me company for now. ( Very happy with it's performance -> challenge poster for example )
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Old 01-09-2009, 10:24 PM   #22
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Woo! just sculpting! That's what i wanted to hear!
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Old 01-09-2009, 10:35 PM   #23
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Total Awards: 10
< Challenge extended to the 20th September >
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Speed Factor 2 (23-NOV-2010)

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Old 01-09-2009, 10:58 PM   #24
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By the way, from a hardcore "xsi" user. Autodesk named it softimage autodesk. On the rules u mentioned xsi. Is no big deal. Just know that its going by softimage now!
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Old 01-09-2009, 11:10 PM   #25
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Force of habit It's been XSI since forever.
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Old 01-09-2009, 11:26 PM   #26
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Hello! I have a question.. Can i create the secound mesh with extract or retopology or i have to start with it?
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Old 01-09-2009, 11:37 PM   #27
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Your second mesh should be created from zero, just like the first mesh.
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Demo Reel 2010 (1-OCT-2010)

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Old 02-09-2009, 01:45 AM   #28
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Sounds good, i would really like to get involved on this forum. so i hope i can get a final submission in..

good luck all
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Old 02-09-2009, 02:54 AM   #29
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Hey.. got a question.. can we just use Zspheres to create the 'base mesh' stuff? It's quick, simple and don't have to worry about symetry and stuff...
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Old 02-09-2009, 03:49 AM   #30
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Just bought myself a new system last weekend as my old one disappeared into a cloud of smoke! This'll give me the perfect chance to put it through it's paces!!

This challenge will be a good way to see how everyone works with their base meshes through to 'final' (and get a few tips on what I'm doing wrong).

What's the ruling on using characters from films/books/comics that have been adapted to games (ie: Wolverine, Transformers, Hellboy etc)? Do we need to use character developed solely for gaming or does this crossover make a character ok to sculpt?
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