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Old 07-03-2014, 01:24 PM   #1
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SMC #94 "The Old Masters Method" - Traditional Artists Tools


The Challenge Rules

1). Each challenge we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive. How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief can be removed and the poster disqualified.

2). You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified.

3). Your entry may contain as many views of your model as you like and must include a clear and easy to see wireframe of the mesh before any smoothing/subdivision has been applied. Wire renders/ Cell Shaded or Screengrab wireframes are acceptable. Any wireframes we cannot see correctly will be disqualified. The key is for us to be able to see the wireframes clearly to ascertain how you modelled the subject matter.

4). You MUST include the following details with each submission:

A). Software used
B). Time spent creating the model.
C). A Clay Render of your models.

Any further information is voluntary but posts not containing the required information can be removed and the poster disqualified.

5). Post THREE images per entry which must be no larger than 1280x1024 pixels in either landscape or portrait format with a file size of no more than 195k.
1 image for your wireframes and 1 for your clay combined with & 1x final optional composite for beauty renders.
These images must be uploaded to our servers using the "browse" button on the forum reply page.
Do not link to external images files. Images larger than the maximum size or posts containing links to external images (other than for reference materials)
will be removed and the poster disqualified.

6). The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time.

7). Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post it as long as it's recognizable.

8). Posting the same entry twice in a challenge is considered to be double posting and will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one.

9). The Winner must email adam@3dtotal.com to claim their prize.

10). Only 1st place & 2nd place (i.e. the runner up) can claim a real world prize, however 1st, 2nd & Honourable mentions all get awards.

1st Place - Get this award
2nd Place - Get's this award
Honourable Mention - Get's this award

These rules apply to everybody taking part there will be NO exceptions!

Subject: Traditional Artists Tools.
Deadline - 10:00PM GMT Friday 28th March 2014 (Extended Deadline)
Description: In this challenge i'd like you to create the traditional artists toolset, the things that the grand master's of impressionism, cubism, sculpture, painting, the whole lot! BUT you could also give it a twist if you so wished, how about a steam punked Easel with clockwork additions for measurement and magnification etc, or maybe you'd prefer to model Da Vinci's desk, the choice as ever is yours, so go get modelling and enjoy it!

Deadline Timer

Modelling Time: 120 Mins.

Prizes:

1st Place - 30 worth of 3DTotal downloadable products & a gold award badge.
2nd Place - 10 worth of 3DTotal downloadable products & a silver award badge.
Honourable Mentions - Bronze Award Badges

Above All Else Have Fun & Good Luck!

My Starter

Took my time with this starter, really enjoyed modelling all the different elements Render could be better and i've spotted quite a few errors such as the wood texture of the watercolour table, some brushes and paint tubes are floating, the canvas painting is stretched..... but what the hell.....I don't wish to re-render..... oh and yes that is a REAL Dungeons & Dragons digital painting i've been working on, it's nearly finished actually

Beauty Renders


Clay Renders


Wireframes
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GreatClassicGamer-3DT! Thank you:
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Old 07-03-2014, 01:26 PM   #2
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Total Awards: 21
Great theme ClassicGamer-3DT
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Greatmiguelito08! Thank you:
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Old 07-03-2014, 01:44 PM   #3
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Total Awards: 9
cheers bud, looking forward to seeing what you create
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Old 07-03-2014, 03:41 PM   #4
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Total Awards: 33
something tells me I'll lean towards a sculptor - woodwork and stuff
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Old 08-03-2014, 06:39 AM   #5
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nice theme clasic
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Old 13-03-2014, 05:10 AM   #6
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i am in
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Old 13-03-2014, 05:21 AM   #7
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Lenses were added to the camera obscura in the middle of the sixteenth
century, producing a brighter, sharper image but requiring a focusing
mechanism. The camera obscura became more compact, with the image
projected onto thin paper supported on glass, where it could be traced, and was
widely used as a sketching aid by artists.

So, if I model a camera Lens , is my post qualified?
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Old 13-03-2014, 07:35 AM   #8
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Total Awards: 9
go on, i'll allow it
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Old 13-03-2014, 03:52 PM   #9
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Cool, Thanks
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Old 13-03-2014, 09:14 PM   #10
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I had this image of some stone carver's tools next to a half-finished sculpture, and I decided to go with it. The wire image shows the pre-Zbrush mesh of the sculpture, which was decimated and brought into Max:


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Old 13-03-2014, 09:51 PM   #11
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Nice! I like it, the simplicity of the tools vs. the detail in the sculpt is an interesting contrast.
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Great TheBat! For Thanks for2:
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Old 14-03-2014, 12:26 PM   #12
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As I explained earlier and as I was permitted, A camera and its lens has been in the family of traditional art for over 15-18 decades.So I thought of modeling a lens,that could consume around 120 mins rather than a camera that could take even more.I was able to finish the model in 80 mins, but to finish up it took my upto 105 mins.I did all the detail in max itself. After modeling I started with rendering.It took me fairly 9.5 hours for the entire rendering process.I didnt concentrate on the post-production much, because I was satisfied much with the render.So here it is.
For Full quality Images
visit
http://ganexcg.blogspot.in/

Beauty pass or render


Clayrender


Wire Frame


I hope its qualified to be here. If any mistakes please inform , before removing , i will correct it.

Last edited by Magesh117; 14-03-2014 at 02:46 PM..
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Old 14-03-2014, 12:49 PM   #13
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Total Awards: 21
Great job guys !!!
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Great miguelito08! For Thanks for2:
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Old 14-03-2014, 08:47 PM   #14
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Total Awards: 9
Great entries! The sculpture is cool and that camera lens looks real
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Old 15-03-2014, 02:01 AM   #15
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Thank you guys
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