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Old 21-11-2008, 09:36 AM   #31
Adroit.jrk
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Final

ok there is my final work.
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Old 21-11-2008, 10:17 AM   #32
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awesome work everyone!!!! I have a 72 hours leave so here is mine this guy was having fun at a bar and he got punched
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Old 21-11-2008, 10:29 AM   #33
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Originally Posted by Adroit.jrk View Post
ok there is my final work.
I love how you handled his hair, and you've got a good grasp of crisp details. But what happened to him? What's the backstory?
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Old 21-11-2008, 10:44 AM   #34
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hello sculptors, this thread is currently being plugged from the front page of 3DTotal so now is your time to shine
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Old 21-11-2008, 11:42 AM   #35
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The rules don't mention it, but are we allowed to retopologise or perform a mesh extract ?
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Old 21-11-2008, 01:27 PM   #36
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3dhorus, DELTATHUND3R - thanks for nice words guys and keep the good work going too!
Siah - Thanks for an advice, I think it's a good remark... and in a perfect moment, I am going to finish it now
xsto101 - We can't retopologise a mesh or extract it.
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Old 21-11-2008, 02:05 PM   #37
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FreeSpace_3dt first thanks, and I forgot the background story.ok here is the background story for my model.
background Story:He is full of tension, what is going on in this world now a day. and in his mouth he has takken the Globe and it is all he has the experience of the world.
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Old 21-11-2008, 02:06 PM   #38
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My first one..

This is my first posted sculpt. Critiques are welcome !
3h50m;
Background story :
Meet the harlequin of pain and pleasure. Born through pain, raised with the hope that the richness of

the world will bring him the long sought after happiness, challenged by life to accept suffering, he

twists and turns at the mercy of his own fate. Sometimes the pain is too great for him, sometimes the

happines brings him tears of joy, and knowing this in his heart he keeps each half of his face ready

to embrace whatever the moment brings him. And in everyone of us, there is a part of him.
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Last edited by xsto101; 21-11-2008 at 02:10 PM..
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Old 21-11-2008, 02:09 PM   #39
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uhh , i have good idea , but no time.
[insert imaginary awesome sculpt here] :/
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Old 21-11-2008, 02:26 PM   #40
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Hi,

finally I made it to create my first posting on this board so actually I'd like to participate...

I don't know if it's necessary to post any WIP-images... so this is the head I'm going to sculpt after 20 minutes...

I'm looking forward to a great competition, guys and gals .
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Old 21-11-2008, 02:43 PM   #41
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The rules don't mention it, but are we allowed to retopologise or perform a mesh extract ?
Freespace?
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Old 21-11-2008, 03:06 PM   #42
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xsto101: Great so far, might want to watch the mouth a bit, as it seems to me it's too wide. Each half of the face could use a bit more wrinkles to make the expression more powerful ( both pleasure and pain ). Right now, you're more on happy/sad, but what I'd like from you is pleasure/pain.

JHarford: Awww, come on Joe!

Sadone: Welcome to the forum! Good start to the competition, and yes, WIP images are actually encouraged. Good luck!

Lynette: Well, Bryzol put it quite accurately, that no, you cannot retopologize or extract from the given basemesh. It's part of the challenge! And I see xsto is doing a good job with the mesh.
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Old 21-11-2008, 04:55 PM   #43
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Lynette: Well, Bryzol put it quite accurately, that no, you cannot retopologize or extract from the given basemesh. It's part of the challenge! And I see xsto is doing a good job with the mesh.
That told me!
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Old 21-11-2008, 05:50 PM   #44
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hello,
Here is my WIP.

Here is the little story:
A skull which is trying to revive itself into a person.The thing here is.....the skull is pleased to revive itself n live life........but the person that it is reviving into is not at all happy and is in pain thinking about the cruel n hard things he might have to face in life if he is fully revived.

This is 45 min of sculpting,i dont know whether i can finish this in 4 hrs bcoz i have to do lots of sculpting if i want to bring that fleshy and boney feel.
But i will try.
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Old 21-11-2008, 07:35 PM   #45
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Interesting story, rraj. I think it's bit hard for that guy, cause he already has a skull, so I guess it's really hard to depict this transition between that two skulls... very cool.

I continued sculpting and I think I need to tweak some more things like eyes, maybe work on the eyebrows again... still got 1:10 hour.
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