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Old 19-03-2009, 02:19 AM   #31
spartan118
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Lovin your character man, especially the tiny spikes growing out the head
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Old 19-03-2009, 02:19 AM   #32
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Thank you guys for commenting. I truly appreciate it. Once again Ill be sure to return the favor and comment and critique, give props and all that good shiznit. I am thinking of accessories and other stuff to add now. When I uv map, I will uv map one side for all that is symmetrical. Then with everything else I will uv map individually and then combine and fit everything into one texture sheet.
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Old 19-03-2009, 02:22 AM   #33
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Going with a polearm, eh? Don't see too many of those in dominance war, will be a good change for a weapon
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Old 19-03-2009, 02:39 AM   #34
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Yeah, I figure something where I can impale and and chop off limbs would be freaking cool for this character. I just want this big bad ass son of a bitch to kick some ass. So I am giving him some cool weapons that I think would fit the character. Plus I have a good close range weapon with the forearm guantlet blades and then I also have long range with the blaster. And then I would hate to see what this guy would do to ya if you were in its face. Hehe, have fun, lol.
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Old 19-03-2009, 04:44 AM   #35
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Ok, I am almost there and ready for highres stuff. A few more tweaks and see where I am at polycount wise and but the finish touches on this biatch and sculpt the crap out of it. Oh Yeah!
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Old 19-03-2009, 04:54 AM   #36
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Hope you don't mind the quick painover, but I would like to see these pieces added. The red pieces because the chest piece just looks unfinished to me. Like it is just hanging there. The same for the blue part. It would help anchor down those leg plates.

Keep at it dude, it's coming along great.
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Old 19-03-2009, 05:47 AM   #37
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Yeah, I guess, I should draw up some images of my character, since I have an idea what its going to look like now. I want to get 5 stars eventually too.
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Old 19-03-2009, 06:26 AM   #38
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Great looking stuff! nice progress too! Keep it up
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Old 19-03-2009, 08:00 AM   #39
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Thanks Jensen. Heres some update wireframes. I am going to add Knee pad like thing to the right knee. So theres some asymmetry between the left and right side. It will look something like this.



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Old 19-03-2009, 08:02 AM   #40
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So yeah I added the straps around the legs and I also added that metal plate belt strap that goes between the chest armor and the waist belt.
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Old 19-03-2009, 08:03 AM   #41
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Edit, saw the latest posts.

That hair would look great if it was thicker.
Perhaps you should make it into a block and texture it instead?
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Old 19-03-2009, 08:04 AM   #42
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More tweaking and modifying to do. Yeah deffinitely by tomorrow evening I plan to be in zbrush.
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Old 19-03-2009, 08:10 AM   #43
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Well there is a bit I can still tweak on the boots and here and there, but yeah I think Ill leave the blades alone. I dont want them to be paper thin. I usually only do that for hair, trees, foilage, cloth and effects and stuff like that when use with transparency alpha maps. Ill be ok. I was thinking of possibly adding straps on the gauntlet and or tooth like indian necklace type of thing around the neck, we shall see what polys let me do, Ill add as much as I can to make the character interesting.
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Old 19-03-2009, 08:12 AM   #44
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Check my edit
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Old 19-03-2009, 08:20 AM   #45
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well hmmm, I guess i could try transparency on the blades as well. We shall see what I do. I give it a try. You are probably right, I just will make sure when I pose him the blades show up well.
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