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Old 25-04-2011, 04:55 PM   #16
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bgen - a great entry.

here is my take on this one. had lots of ideas but all of them were too big to fit in the time limit so i just freestyled for 70minutes.
here are my clay and wire renders. beauty render will come in two days when i'll get home.
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Old 25-04-2011, 05:07 PM   #17
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CG- cheers matrix theme was the first thing that popped into my head.
paulius-st thx, don't know what kind of production it could be, but it looks good anyway . perhaps a stargate production.
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Old 25-04-2011, 10:04 PM   #18
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I was thinking of modelling a colon but that would be a bit of a crap factory..

on an actual note though, I noticed in the last challenge someone mentioned composition time - would this be referring to layout out the renders etc using Photoshop (or similar), or rather, having modelled different pieces/objects within the 90min, moving them around in a scene, composing them for a render?

e.g. could I spend the 90min modelling the pieces, then arrange them to form a scene? (specific example, modelling items on a desk, and placing them randomly in XYZ in my scene, then after modelled everything within 90min (no time left), spend time arranging the objects on and around a desk object so that it looks like a proper scene)
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Last edited by timberwo7ves; 25-04-2011 at 11:25 PM.. Reason: adding a legit question to an awful joke.
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Old 26-04-2011, 12:40 AM   #19
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Hey timberwo7ves, I thought about that aswell, and I think positioning the object is not including in the modeling time, as it s more building a scene to show your modeling.

As it says in point 7:

Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post it as long as it's recognizable.

But I might be wrong so its good you asked it as I was going too aswell : )
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Old 26-04-2011, 06:08 AM   #20
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cool, glad it wasn't an obvious one

A good clarification would be in the two cases:

-Modelling a (toy) piano - I would consider modelling one key AND duplicating it x times to be part of modelling time.

-In the case of bgen's above, or bob marley's smc#06 entry, I would consider building one baby+pouch or one spider as modelling time, with the duplicating across the scene to have multiple instances of them to be part of composition time and not the 90min.
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Old 26-04-2011, 08:25 AM   #21
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composition time to me is the time spent in photoshop - not duplicating it in max. You have a lot of duplicating going on, and positioning and spacing and adjusting, objects following advanced splines, snapshoting etc. So in my humble opinion that's modeling time.
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Old 26-04-2011, 09:14 AM   #22
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Quote:
Originally Posted by rocneasta View Post
composition time to me is the time spent in photoshop - not duplicating it in max. You have a lot of duplicating going on, and positioning and spacing and adjusting, objects following advanced splines, snapshoting etc. So in my humble opinion that's modeling time.
ditto that !
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Old 26-04-2011, 09:16 AM   #23
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regardless of the decision, I think a super final clarification would be good (cough cg), so we know for this challenge, and for future

thanks for replies roc and bgen
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Old 26-04-2011, 10:05 AM   #24
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I think it was me who originally used the word composition in SMC06, in my case I was referring to lighting, composing the shot, creating and layering render elements, and layout in Photoshop. It will be interesting to see where CG weighs in on this because I want to noodle on some modular components for this entry.
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Old 26-04-2011, 10:13 AM   #25
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SMC are intended to practise speed modeling in order to accomplish the speed needed to make stuff in RL in the same conditions. Like when you are asked to make a model by someone's concept in 60 min... you can't really show up after 120 min and say i modeled for 60 min those another 60 i used for positioning etc - it's just not logical.

Presentations are left to choices how much time each of us wants to spend, hence the clay render that needs no real philosophy to set up and render time is low due to material/texture/lighting conditions - all representing RL conditions of the deadline one would have to meet.

But this is up to CG and his decision, just voicing my opinion (as usual)
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Old 26-04-2011, 10:23 AM   #26
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I think I agree with rocneasta now - while it would be good to have a bit of extra time, it's probably not the point of these challenges, where the goal is to simulate a real deadline and brief.

with everyone on the same playing field, it works out fair, and if we want, we can continue with the models we began here into another WIP thread (yes?)

I started this question just for everyone else's sake; I've never modelled anything that could improve the scene with multiple instances of it
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Old 26-04-2011, 10:30 AM   #27
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I think I agree with Roc, I had always worked on the assumption that duplication was part of the modelling time. I always work with lots of symmetry and many instances to try to speed things up.
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Old 26-04-2011, 10:35 AM   #28
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@lonelymonk
When I referred to duplication, I meant things like chairs in a room. The room is made of objects like chairs, but the chair isn't part of the room model, so I wondered should it be okay to duplicate the chair after the time was up, arranging the scene but not adding to or modifying any models.

Conversely, duplicating the legs of a chair would definitely be considered part of modelling time; you're modifying the chair model.

Regardless, roc's reasoning remains with regards to the aim of the SMCs
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Old 26-04-2011, 10:36 AM   #29
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Righto. If you are model one object and duplicating or instancing it several times it will count into the modelling time, because these extra models will still need to be moved, textured etc etc.

However if you copied a model and composited them around a scene in photoshop then that would be exempt as it would be classed as your texturing/compositing time which isn't counted in these challenges.

Stick to the rule that if you are copying/moving/duplicating/instancing anything in your 3d software of choice then that needs to be included in the time frame for the limit of he challenge.

Finally if you wish to "dress" the scene with more elements you of course can, years ago when I was creating my entries I used to model quite a fair bit of extra elements into a scene then of course you must make sure you only show what you modelled. For instance you could model car factory and have the final scene with 100 cars, but all you modelled was the robotic arms and the factory itself, as long as your clays and wires are only showing the factory and the robotic arms then that's ok.

But modelling outside of the time frame isn't allowed.
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Old 26-04-2011, 10:41 AM   #30
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@Cg, thanks for the clarification , that seems pretty easy to understand.
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