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Old 29-04-2009, 11:09 AM   #151
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muppet man Loved that Dr Root of yours! Congrats on it

ced, looking great man! Cant wait to see the rigged version!!!!

Keep up!
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Old 29-04-2009, 02:34 PM   #152
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I like the one with the solid green color. The parts of his armor that glows look brighter while the reddish armor makes them blend into the armor. The color spectrum could be to close. Once you decided on the color scheme I would live to see how the damage blends into the armor, and even making some of his exposed skin with scars
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Old 29-04-2009, 07:20 PM   #153
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Yeah I think Muppet mans's green version is pretty ill, but really, what you have is pretty bad @ss. If you had those orange section in the hoses glow that would be pretty dope too. Luv your style man.
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Old 29-04-2009, 08:04 PM   #154
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I'm actually gonna be quite surprised if you don't win. Solid char
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Old 29-04-2009, 09:24 PM   #155
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Thumbs up

The green scheme looks pretty solid I must say.. but it also reminds me to Dr. Roots palette (awesome job with that guy by the way, muppetman) so id go with the blue/brown one with your current decals... anyway its up to you...the last update works excellent for me... everything looks perfect! great job and congratulations for the great talent you have!
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Old 01-05-2009, 01:04 AM   #156
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Wow!

I am so glad that I am fighting with you and not against you! Great stuff! I hate you and envy you at the same time! I'm so conflicted! keep up the awesomeness!
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Old 02-05-2009, 09:27 PM   #157
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Nice texture job....just a thought but i have a cool background story idea for this one. He could be a demon that came from the dimensional tear and somehow got caught by the machines and upon capture they re-altered his body with machine parts and a chip implanted in his head so he does what the machines tell him to do.
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Old 02-05-2009, 09:55 PM   #158
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I know this kind of comment is really late and useless because you're on the finishing line and your model has already got "all the strenght he needs" but maybe the legs (especially the 2 lower segment parts) are too small. (And I suppose it's also part of the style, but maybe 120% scale up). I don't know if this comment will help you, but your work is really amazing, I wish you'll be on the favorites.
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Old 04-05-2009, 10:56 AM   #159
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thanks all
i have a question about Presentation Shot

are we allowed to use blending material for these shots... actually with the material blending and glow/sefl illum map you can fake glow on your character... it's fine for the presentation shots ? or we have to keep simple and just use the glow area as a diffuse.

thanks
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Old 04-05-2009, 11:15 AM   #160
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I believe you can, according to the war site:

Shaders: All shaders from any game engine or 3d software package on planet earth, is allowed.

Lighting/rendering: All lighting/rendering solutions from any software package on planet earth, is allowed.
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Old 04-05-2009, 12:41 PM   #161
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as far as post work for the presentation shot, this is what you rules say:

Post effects from 3d softwares or 2d programs like Photoshop are NOT allowed in this image. The only adjustments allowed are: Brightness/Contrast, and Hue/Saturation. Background must be a flat textured (grainy, etc) image or a pure or gradient color. You cannot put any objects, stars, things, fire, or people in your background

but, it sounds like you want to do something other than post work. My understanding is all types of maps are ok. So using a self illumination/glow map is fine.
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Old 04-05-2009, 02:13 PM   #162
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There you go, that's a better answer
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Old 05-05-2009, 03:13 AM   #163
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Big-Toe for the facts.
I think Cedd that your real damage, as in the competition goes home crying, is going to be in the Beauty shot.

2. Beauty Shot
Dimensions: Up to 1200w x 1000h pixels - 350k file size - JPG
You are free to do whatever post effects you like on this image. You can create multiple angles of your character or just one big version of your character. You can include background characters, environments, skies, effects.. basically, anything!

You can use smoke like a gaseous effect, tonnes of dead norms lying around, anything to sell your creation as you described in your brief.

I am really excited to see your finished work, whatever you come up with.

Good luck sir.
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Old 07-05-2009, 09:34 PM   #164
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Hey guys

Thanks again everyone for your very useful feedbacks and a special thank to
muppet man... as you could see i followed your advices

The base (sculpt + low) :



The final one and a small turnaround (both from max 9 viewport)(no codec needed) : Turnaround



And the "presentation shot" (rendered with MentalRay), there's no post effects except for the glow/fog on the shoulder... that will be removed for the challenge version. The logo is on the shoulder, small but it glows That's final, i won't be available next week so... i'll be working on the beauty/pose shot this week end.
thanks
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Old 07-05-2009, 09:47 PM   #165
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COOL!!!!! c'est d'la balle man! killer job!
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