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Old 24-03-2009, 06:32 PM   #1
Darchand
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I am recreating my thread partly because the title wouldn't update. I am including more screen shots as well.
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Old 24-03-2009, 06:52 PM   #2
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interesting design. I like the legs.
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Old 25-03-2009, 02:12 AM   #3
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Thanks Dhin.

I plan on getting some sculpting done on him tomorrow. I am wondering if I should add any other accessories to him. Any ideas?
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Old 25-03-2009, 03:54 AM   #4
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Cool work. I like the upper half. The legs could use some work I think. Just a bit more dynamic positioning, and larger shapes. He looks pretty hefty on top, it doesn't look like the legs are supporting a great weight. Get a few more angles in there instead of straight horizontal, vertical lines and it should add a whole lot I think.

Looking forward to the sculpt though, he's looking cool.
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Old 25-03-2009, 06:28 PM   #5
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Thanks for the advise Puckducker. I am not 100% if I am going to change up too much but I will bulk up the legs a bit. Also the interior area of the leg where you see those gaps I am going to fill those areas in with opacity maps with exposed muscle adding hopefully a more powerfull appearance for the legs.

Right now I am still playing with sculpting. I doubt what you see here will be any thing close to what it will end up looking like I might redo it a couple of times but it can't hurt to ask what you guys think.
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Old 25-03-2009, 07:31 PM   #6
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nice idea, and also a nice progress in sculpting. I might add, that a neck would make him easier to look around, which is an important thing in battle. Maybe, the arm could be more longer, to reach his own leg, and be able to defend it from a small attacker. And maybe, if you have some spare polygons, some armor could make it more scary!

Keep going!
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Old 25-03-2009, 09:34 PM   #7
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I don't really want a lot of armor on him so I am not going there. Also as far as attacking smaller enemies he might have a spear although he doesn't really need any weapons (I have a story for him that I wrote I will post later)

Here is a quick paint over. Hope you guys like.
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Old 26-03-2009, 01:24 AM   #8
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Well I know a lot of people think the legs should look more powerful and I am hoping this will support the weight a bit better. After all he is a really big guy
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Old 28-03-2009, 08:02 PM   #9
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I like the legs, too. Keep on modeling that way!
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Old 02-04-2009, 05:00 AM   #10
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Thank you Just

I am finally moved over and I am back in New Mexico yet again. I should be able to start making progress and updates as of Friday. Everyone's WIP is looking great I look forward to seeing more.
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Old 10-04-2009, 04:42 AM   #11
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small update
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Old 11-04-2009, 06:58 PM   #12
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I am still working on the texture. Right now I am having a hard time getting into the swing of things. Tomorrow I hope I can get some ideas up here as well as some more texturing. Until then I have played around with the current texture. Let me know what you like.


<---- btw new avatar
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Old 12-04-2009, 10:42 PM   #13
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I just want to say thank you all for your kind comments and helpful crits. Whoops sarcasm just slipped out. But never the mind that I will keep on going despite the lack of support here.

Hope you guys like one of these please let me know which one.
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Old 13-04-2009, 05:17 AM   #14
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WEapon : i would give the #3 as a really big one.
Texture : also my suggestion would be not to go with the color black cause it hides bad texturing. even if your texturing is good it would give that assumption.
Model : we have 10k poly's, where are u using all that in your model. you can use the poly's on your characters face so it shows more detail. right now it looks flat, n some part of the face look like the texturing was done as a fast job. you obviously know how to model, seeing your quad legs, proper horns & anatomy being correct. so use proper poly flow on ur model as well to help bring out the detail and definition to it.

good luck, dont be discouraged by the lack of comments, everyone is busy working on their models.
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Old 13-04-2009, 02:17 PM   #15
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2/3 for the weapon.
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