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Old 24-07-2017, 05:33 PM   #1
fat_cap
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The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Art work was linked from the frontpage! 
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Realtime Game-Art - MEAN MACHINE: REDUX

Hey guys - thought I'd post up my latest character work here. This one was a LONG itme in teh making - looking at my first save file it took over 5 YEARS from start to finish!!! Lots of breaks, studio changes, job title upgrades and house moves later I can finally put this one to rest

This is a personal redesign of Mean Machine Angel from the 2000AD/ Judge Dredd universe that I used to teach myself Substance Painter, Maya and Marmoset Toolbag 3. He's completed to current-gen, high spec, realtime game art specifications so while the polycount and texture budget/ material count is fairly high, it falls well within "Hero Asset" standards on modern AAA games...hopefully!

I ended up putting in a few Easter eggs into this one - see if you can spot them all, especially if you're a fan of Rare's games!

Rendered in Marmoset Toolbag 3, modelled in Maya/ Zbrush, Textured with Substance Painter. I can post more shots of the sculpt/ wireframes/ details etc. if people show interest so just shout if you do!
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http://www.SamChester.co.uk
Lead Character Artist - Rare Games ltd

Last edited by fat_cap; 24-07-2017 at 05:35 PM.. Reason: missed out specs
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2000ad, character, cyborg, judge dredd, sci-fi


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