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Old 04-01-2012, 08:14 PM   #1
tsabszy
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tsabszy - Good vs Evil

PROGRESS:
(i'll update it every time there's any)



------------------------------------------------------------------------------

i hope i'll find some spare time to participate.. i think i go for Good, i'd like to create a chick that is kind of a thief who steals from rich Evil people and devides the swag among poor people. just like Robin Hood instead she is a pure sexy chick.
i'm not sure yet if i'll draw anything in 2d, but to have some taste of my intentions: my inspiration comes from Leila from the anime D the Vampire Hunter, Leah from Diablo 3, and Julia Saner


Last edited by tsabszy; 08-02-2012 at 09:58 PM..
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Old 05-01-2012, 11:46 AM   #2
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I can already tell this is going to be awesome
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Old 05-01-2012, 05:44 PM   #3
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yay! now I have to join too
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Old 05-01-2012, 07:25 PM   #4
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I like your work, interested in what you'll come up with. I might even have to join as well
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Old 07-01-2012, 02:40 AM   #5
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astroAJ i hope i wont perform under your expectations
Cordero ofcourse you have to, i don't even understand why are you just sitting on your buttocks :P
xxxcubanxxx thx mate! you should join too! i enjoy this theme a lot, so it would be great to see what others come up with

so, i couldn't decide which direction should i start, i had 2-3 ideas in my mind where i could place my character in time. maybe middle ages, something more high tech futuristic or just a batman kinda like character in the present with a similar armor or something. but then i bumped into some screenshots of assasin's creed brotherhood and then i felt like i'd like to create a character from the italian renaissance world. and so i'll go for something like that.
here is where i am with the concept, nothing special and i think she might need a hood too, coz that way she'd look more thief-like and less like a pirate (btw, now i feel like her hands seem way too big too)
maybe i'll draw some scetches about differend hairstiles or with her wearing a hood on her head. her face should be seeable though coz that innocent pretty face will tell us that she is "Good" :P

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Old 07-01-2012, 07:51 AM   #6
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Looking good there tsabszy. Yes the hands look way 2 big and something weird is happening with the legs but I can't quite figure it out lol.

Maybe u could stick half an Italian carnival mask thing on her to show the good and bad?
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Old 07-01-2012, 11:27 AM   #7
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yes i agree.. i was not really satisfied with the legs either but i couldn't solve it as i'm not a good drawer. so maybe it's gonna stay that way, i don't want to spend too much time with this project

edit: and besides the legs, her mons pubis looks quite strange too

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Old 07-01-2012, 07:30 PM   #8
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I'd tap that
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Old 08-01-2012, 12:36 AM   #9
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well, i think i'm done with concepting/scetching
mask would be a great idea, but i'd like to practice creating woman faces coz that's kind of the hardest for me, and that's what i've had the least oportunity to do. i think if her face looks innocent, then she'll become "Good" enough

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Old 08-01-2012, 01:07 AM   #10
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Quote:
Originally Posted by Cordero View Post
I'd tap that
még a legyet is röptében
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Old 08-01-2012, 05:03 AM   #11
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I think the issue with the legs is coming from the twist of the feet. The toes point to the side, but the knee is still straight ahead. Not to worry, you can fix that in the model.
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Old 08-01-2012, 11:29 AM   #12
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BIG TOE that's right! and also her left leg was broken too (with her thighs not being parallel to her lower legs) on the 1st wip. tried to improve it a little with turning the boots top to the right direction and changing the silhouette a bit, but it's still awkward a bit. i'm affraid the concept is going to stay as it is now :P
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Old 08-01-2012, 09:32 PM   #13
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model is at 60-70%
i'm not sure about the hood, maybe i'll change it a bit so her face could be recognizable more easaly, now she kinda looks too "shady" and that would kill the Good aspect of the character. but i'm not sure yet, i'll see about that when i'll have time to work on it again
my other problem is now that i might have to drop some asymmetry later, coz there's too many, which looks good, but i wont be able to get the texel detail i want still 1024 texture is not much if you can't overlap many things
(i'll do only diffuse texture, since creating high poly would consume too much time)
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Old 12-01-2012, 10:22 PM   #14
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some progress.. i'll see if i can put those shoulder armor parts on her when i'll do the uv



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Old 12-01-2012, 10:37 PM   #15
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ohhh snap, that silhouette is looking hot, go, go, go
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