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Old 29-02-2012, 12:27 PM   #16
strict9
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what no pink option?...jokes
E but lighter
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Old 02-03-2012, 11:27 AM   #17
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Ok, have some update. In the begining for me it's easier to model with 3ds max rather that sculpt. Perhapts I should't have modeled all the body since most of the parts will not be visible, but I still made it like that.
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Old 02-03-2012, 11:57 AM   #18
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as long as you retopo when your done...dont think it will like the triangles on the bendy part of the knee, shape looks solid to dress up.
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Old 03-03-2012, 04:56 AM   #19
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Personally, I like G, or the red one best. But yeah G is my favorite of that bunch. Perhaps brown instead of green gloves though.
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Old 03-03-2012, 09:48 PM   #20
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I have blocked out the model, and now it is time to sculpt.
Perhaps proportions could be a little better, maybe will fix it don't really know..
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Old 04-03-2012, 11:51 AM   #21
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are you going to do halve textures etc. and than mirror over x? (save some space)....looks like you got all the parts, have fun sculpting
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Old 04-03-2012, 02:02 PM   #22
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Yes I will try to save some texture space, because he is almost all simetrical .
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Old 05-03-2012, 09:30 AM   #23
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start looks good . cdant waait to see it sculpted . ceep it up
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Old 15-03-2012, 05:48 AM   #24
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B and F are my favorites.
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Old 26-03-2012, 04:22 PM   #25
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thanks for suggestions
I haven't done anything lately, but today made a quick head skulp and retopology of it



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Old 27-03-2012, 07:37 PM   #26
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sculpted high poly skull, still needs some correction, but overall almost complete, moving to the next part, will try to work faster, otherwise not going to complete it.

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Old 27-03-2012, 07:43 PM   #27
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looking great!
but you should break up the symmetry
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Old 27-03-2012, 08:09 PM   #28
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Old 27-03-2012, 09:18 PM   #29
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very nice progress, keep going.
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Old 28-03-2012, 02:41 PM   #30
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made a little bit more of sculpting:
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