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Old 21-03-2013, 10:57 PM   #16
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a better one.
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Old 24-03-2013, 08:52 PM   #17
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small update
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Old 25-03-2013, 01:43 PM   #18
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Not sure if you've already planned on it but your boots currently only have half the laces. other wise looking good
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Old 25-03-2013, 08:27 PM   #19
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Thanks Kaiune, I hadn't realized it in fact. I am really slow so I don't know if I will have time. Actually I doubt I will make the deadline.

Quick question to all, what's the best way to retopologize? In zbrush it's really not straightforward... What do you use?
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Old 01-04-2013, 01:14 PM   #20
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Small update. Trying to make it all a bit more interesting. I think I am almost finished with the high poly. So now I want to move to the low poly part. I got topogun. Seems like that is pretty good for retopologizing the mesh.
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Old 19-07-2013, 10:48 PM   #21
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been ages since I could work on this. But now I will finish it. 90% done with the high poly. started the lowpoly as well in TG. will show that progress asap.
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Old 22-07-2013, 08:07 PM   #22
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some topogun
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Old 25-07-2013, 09:56 PM   #23
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small update.
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Old 31-08-2013, 10:43 PM   #24
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test Normal+AO on one of my 17 pieces. Some small errors are to be fixed in boots and in sharp corners
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Old 02-09-2013, 12:25 PM   #25
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waiting on those textures.
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Old 03-09-2013, 11:26 PM   #26
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WIP I'm painting in Zbrush and baking to texture to lowpoly via Xnormal...
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Old 07-09-2013, 10:40 PM   #27
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polypainting in Zbrush. Will be the base for the texture. Need to tone the boots down and still need to do the jacket. I'm also adding some additional details now. PS there's way to much specularity in these images, seems like I painted that in without realizing it. And now I can't get rid of it...
Any feedback is welcome.
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Old 08-09-2013, 01:23 AM   #28
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Playing a bit with Marmoset. This is my very first shot in Marmoset . Without any correction. Textures not final of course.
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Old 11-09-2013, 08:55 PM   #29
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some painting. I'm going very slow as I hadn't thought of any color pallet and I'm learning ZB spotlight as we go...
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Old 17-09-2013, 10:39 PM   #30
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First test render. Diffuse/AO is not final and there is no spec for the moment. Any feedback is welcome.
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