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Old 19-03-2014, 07:41 AM   #1
Bokica
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Aspiring 3D artist needs advice

Hello. I will be short, because i don't want to bother with long post.

I am aspiring 3D artist, my desire is to become character modeler. I know that i have to know anatomy so i can be able to create characters and/or creatures.

The problem is, i have no idea how to start to learn anatomy. I want to start with Zbrush But i am not sure if it's good or bad idea. I never drew before. I asked many people, they told me, start whatever medium you like and practice practice practice.

Any professional advice here than can help me?
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Old 19-03-2014, 03:24 PM   #2
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hi. i'd say first of all buy a anatomy atlas or anatomy for artists book and as youre friends told you - practice practice practice and dont forget to practice. as for medium - drawing and sculpting . if you'll just draw anatomy you'll never learn how to sculpt or shape the form you want so you should mix mediums. and if you have oportunity - try traditional sculpting.
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Old 23-03-2014, 03:18 PM   #3
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Call me a traditionalist but ....

Take some life drawing classes and get your head around how the body is put together before you start arguing with software. Life is much easier if you know what you're making

Sketching is much faster than sculpting so you'll fail faster and thus learn from your mistakes faster. Its no fun putting days into a sculpt, stepping back and realising that you've ballsed something fundamental like joint placement up.
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Old 02-04-2014, 07:15 PM   #4
TylinaVespart
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Quote:
Originally Posted by poopipe View Post
Take some life drawing classes and get your head around how the body is put together before you start arguing with software. Life is much easier if you know what you're making
Couldn't agree with poopipe more; life drawing was vital for me in going from just 'ok' to good. It can also help to post your progress online for critique though I'd recommend doing that after a few lessons.

Also you might be interested in this series about becoming a better 3D artist:

3D Art Mastery - Shades of a Dream.

I wrote it, but its all about helping people at different stages of 3D Art to figure out how to improve and create a system that will help them become better at what they do. Figured it might be relevant.
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