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Old 26-08-2007, 06:58 PM   #181
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I think the main problem is video hosting. We could view images easily in forum, but video takes time to load. So our challenge outputs can't attract the other members joining us. So it's not as fun as the other challenges.
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Old 28-08-2007, 10:18 PM   #182
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what's the title for the next challenge?
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Old 29-08-2007, 12:47 AM   #183
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well, I'm starting to think we should do another lip sync challenge, now all I need to do is find a sound wav to use.
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Old 29-08-2007, 12:07 PM   #184
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isn't that easy? everyone can record something. mobile phones mp3players headsets maybe a rip from a dvd.
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Old 29-08-2007, 01:30 PM   #185
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Bigtoe: How about u give us the content of dialogue, so we will use our own voice to make the lipsync animation, that would be very fun!

We could moan in the animation....oh ~ oh~ oh~~~....
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Old 29-08-2007, 06:01 PM   #186
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Quote:
Originally Posted by thee View Post
isn't that easy? everyone can record something. mobile phones mp3players headsets maybe a rip from a dvd.
well, the idea would be for everyone to use the same sound file, that way we can compare our animations to each other, to see what it is we could improve on, or what we did wrong.

Quote:
Originally Posted by MaggieQue View Post
Bigtoe: How about u give us the content of dialogue, so we will use our own voice to make the lipsync animation, that would be very fun!

We could moan in the animation....oh ~ oh~ oh~~~....
That could work. Everyone would have the same words to animate. But, some people might not want to use their own voice.

So what do you all think.
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Old 29-08-2007, 08:21 PM   #187
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I could find my own wav file on internet. You don't have to provide any material to me.
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Old 30-08-2007, 05:03 AM   #188
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yeah, I'm starting to think that letting everyone use whatever file they want would be better. It will be more fun that way.

I'll get the new challenge going sometime Thursday.
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Old 10-09-2007, 08:17 AM   #189
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what about giving everyone the same Rig (Character) and doing something like playing the trumpet. you know every day situation animated funny.
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Old 08-12-2007, 08:22 PM   #190
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if we do the lip sync one i believe there are good facial rigs already setup at http://highend3d.com/ for download. not sure if they are available for all 3d packages. never checked.
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Old 11-12-2007, 03:03 AM   #191
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Hey all, I'm new to this forum and am keen as mustard for a lip sync. Character cycles are always good fun too. When do we begin?
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Old 11-12-2007, 01:05 PM   #192
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Hi Kingi. What software do u use?
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Old 13-12-2007, 12:08 AM   #193
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How about we promote Maggie to decide the next challenge. We are here to have fun, are we not? To learn and support each other. From my experience everyone out there models and very, very few actually animate. Were a small community and lets show off what we can do.
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Old 13-12-2007, 12:35 AM   #194
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I'm down for that. Maggie, whats next on your to do list.
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Old 13-12-2007, 05:05 AM   #195
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For the next challenge we have to take off our clothes and using camera records down the way we walk. Kidding. I haven't finished popeye yet. I'm studying maxscript, but my progress is very slow.

Maybe it's time we study the Twelve Principles of Animation created in the early 1930s by animators at the Walt Disney Studios.
  1. Squash and stretch
  2. Anticipation
  3. Staging
  4. Straight-ahead and pose-to-pose action
  5. Follow-through and overlapping action
  6. Slow-in and slow-out
  7. Arcs
  8. Secondary action
  9. Timing
  10. Exaggeration
  11. Solid modeling and rigging
  12. Character personality


Here's the question, do u think we need solid modeling and riging skill and study "Character Personality" when doing animation challenge? Do u prefer start from Preproduction?

Preproduction: Story idea, scriptwriting, concept art, storyboarding, animatics, casting and recording, sound effects and music.

Production: Character modeling, character texturing, character shader creation, body rigging, head rigging, environment modeling, environment texturing, props modeling and texturing, effects modeling, scene layouts, facial animation, body animation, background and effects animation, rendering.

Postproduction: Compositing, motion graphics, editing.
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