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Old 23-07-2006, 11:41 PM   #76
BiG ToE-3DT
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Well, this last comp, walk cycle, we had two awsome pull walks.

The idea is to take whatever the comp is and make it work for you.

For example. The next comp will have something to do will falling down. So you could have a guy push/pulling some object.... nevermind, the next comp will be a little bit more than just a fall.


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Last edited by BiG ToE-3DT; 24-07-2006 at 02:45 AM..
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Old 23-07-2006, 11:47 PM   #77
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Improvision it is.
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Old 24-07-2006, 12:37 AM   #78
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Quote:
Originally Posted by BiG ToE-3DT
it will give the slow pokes an extra day.
And, if like me most people wait until the last evening to pull themselves together and start the challenge because its a friday night. Saturday will give us extra tweak time or if things go wrong

saturday finish ftw
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Old 25-07-2006, 12:30 PM   #79
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Quote:
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Mikademius - I am definitely going to take you up on your playblast offer to analyze my frames on the next challenge........
I realized that the one I found had some problems with updating the actual counter in the playblast. This code should fix that:

Code:
 headsUpDisplay
 -section 5
 -block  1
 -blockSize "small"
	-command "currentTime -q"
	-decimalPrecision 2
	-dataFontSize "large"
	-dataAlignment "right"
	-attachToRefresh
	-vis 1
HUDFrameNum;
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Old 22-08-2006, 09:16 PM   #80
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animate a quadraped
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Old 22-08-2006, 10:48 PM   #81
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like a dog or something. hmmmm.
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Old 22-08-2006, 10:58 PM   #82
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Quote:
Originally Posted by BiG ToE-3DT
like a dog or something. hmmmm.
mmmhhmm - dog, dragon, demon, horse, lizard
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Old 22-08-2006, 11:34 PM   #83
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how abou animating a creature.
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Old 22-08-2006, 11:58 PM   #84
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Total Awards: 14
like a worm or something?
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Old 23-08-2006, 05:27 AM   #85
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I've heard quadrapeds are harder to do than bipeds. I animated a quadraped once but I didn't have to do much with him, so I can't really comment one way or the other.

Ideas:

MECH BATTLE
Two mechs (any number of legs you want, or tracks like a tank) duking it out with lasers, PPCs, missles, pickled onion launchers, whatever. Two mechs enter, one mech leaves. Something like the ATSTs from Star Wars aren't too hard to do (two legs, a couple of turrets and that's it), or you can go full blown Battletech Warhammers and stuff.

- or -

TENTACLE CREATURE ATTACKS
Thinking along the lines of the Kracken in Pirates of the Carribean or the Sarlaac in Return of the Jedi, some sort of tentacled creature attacks an object, person, animal. The person with the most suckers on their model wins (just kidding). Environmental effects are your choice (splashing water, spewing blood, rain, etc...).

(Just thinking about it, War of the Worlds combined both of those challenges.)
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Old 23-08-2006, 05:35 AM   #86
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they sound like good ideas, but at the same time, they sound like they will take longer than two weeks.
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Old 23-08-2006, 05:36 AM   #87
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Total Awards: 14
unless there was a mech/squid mesh already modeled, and everyone had a grab at it.
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Old 23-08-2006, 05:54 AM   #88
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Make the next low poly comp about mechs or squids and I'll have a go at it and share the result... but I'm a Maya person, you'll have to convince a Max person to do that too.
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Old 23-08-2006, 07:31 AM   #89
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Total Awards: 14
what we can do is have you export the mesh as an obj, then everyone can use it.
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Old 23-08-2006, 08:38 AM   #90
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Yeah, I was going to say I think it'd be cool to have a pre-built model (and/or props) saved as an obj file, then let people go crazy with it. Most creativity given the deadline and requirements should be scored higher (or something along those lines).
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