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Old 27-03-2009, 02:04 PM   #46
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Thanks miycko, im really diggin the design youve got goin as well


Im in need of some help guys,

If anyone has any good reference of heavily wrinkled skin, such as around the neck or abdomen i would be forever indebted to you
Ive got tons of reference images that ive collected through the years but in terms of wrinkled skin, i got nothin'.
I could probably do without it, but a good reference is always good to have on hand.
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Old 27-03-2009, 05:49 PM   #47
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Dude, just search for wrinkles on google






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Old 27-03-2009, 05:50 PM   #48
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One more:
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Old 27-03-2009, 05:52 PM   #49
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some links

http://www.scf-online.com/german/33_...es_big33_d.jpg
http://www.philosophyofinformation.n...les-703696.jpg


http://www2.med.umich.edu/prmc/media...s/wrinkles.jpg
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Old 27-03-2009, 06:19 PM   #50
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lol, no duh

well i did and got mostly facial stuff like youve posted here, but what i really need is body wrinkles, more specifically the anatomy of how wrinkles tend to form due to the way the skin is stressed and pulled over the years.

Appreciate the pics though hulahuga, thanks.
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Old 27-03-2009, 07:02 PM   #51
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aha, sure no problem.
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Old 31-03-2009, 03:16 AM   #52
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Small Update, , ,
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Old 31-03-2009, 06:40 AM   #53
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Keep us updated, we want more ;p
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Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808
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Old 31-03-2009, 07:59 AM   #54
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hehe, thats good to hear.
Gives me even more reason to push on.

In regards to my sculpt i have a question for anyone well versed in Zbrush...

When your re-topologizing something (as i am now) and you mask to hide a part of your model, how do you bring back that hidden part ? i went into my masking tab and show points is unusable ?!?! what gives ?

Is my geometry still there or did i inadvertantly (spelling ?) delete it ?
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Old 31-03-2009, 09:26 AM   #55
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whooo! your last update I like well, I find the arms and hands successful, cool design, keep the good work.
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Old 31-03-2009, 09:46 AM   #56
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In mudbox there is a button where you can turn the masks on and off. Perhaps in Zbrush too
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Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808
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Old 31-03-2009, 10:19 AM   #57
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Nice start to the sculpt man Liking the hands alot.
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Old 31-03-2009, 12:03 PM   #58
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The arms, the arms. No c&c yet. Just diggin the way he looks right now.
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Old 31-03-2009, 06:40 PM   #59
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You've done it again
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What does the doctor ordain today?
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Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808
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Old 31-03-2009, 06:59 PM   #60
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chris_solo, Sathe, miycko, thanks alot you guys. Its always good to hear from others that your moving in the right direction.

In regards to the arms, they look ok from far, but still need some attention.
They are far from being anatomically correct, but i suppose if the muscles are setup in a way that "Makes Sense" they should be fine.

Ive outlined some areas that are bugging me, the forearms look ok as i mentioned above, however if you take notice of the silhouette of the forearms, they just seem like a balooned mass, and are lacking the proper overlapping of muscle in certain areas.
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