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Old 09-06-2010, 05:03 PM   #1
dreamhead
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my firts low poly model:zombie

hi guys i new here an here is my first low ploy game model,hope you like it
it was made wit 3d max,mudbox and photoschop
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Old 09-06-2010, 05:30 PM   #2
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the specular is a bit harsh and I'm not entirely sure you need 17k to get that shape but it looks decent enough

- get some wires up so we can pick holes in the technical bits then get that sucker rigged
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Old 09-06-2010, 08:07 PM   #3
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actually 17,000 is way too much for the level of detail. You could get this guy down to 5,000 and it would probably look just as good. A Gears of War Character was around 20,000 and they had tons of detail. Definitely could use some more crunching.
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Old 09-06-2010, 08:22 PM   #4
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the tri count on your character is more scary than the character itself!
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Old 09-06-2010, 08:30 PM   #5
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Along with what these guys have said there's a massive seam issue around the collar bone, shoulders and hands.

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Old 09-06-2010, 08:38 PM   #6
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Not to mention that the texture job is very monotone. Textures tell a story...i think u need to spend some more time on this. Is a very potential piece, perhaps work in more silhouette values, and perhaps a prop to make him look more natural.
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Old 09-06-2010, 08:50 PM   #7
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I think the character design is cool....its a pretty creepy take on a zombie.
But, as was mentioned before, the textures need a lot more work and the tricount is way too high.

Can you show us a wireframe?

But anyway, not too shabby for your first game model. Good start.
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Old 09-06-2010, 09:03 PM   #8
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looking at it again the seam ain't there in the diffuse map

is there a flipped channel in the normals perhaps? the underboobs look a bit funny lighting wise.
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Old 10-06-2010, 12:09 PM   #9
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Agreed poopipe.
It looks fine in Max, which means that is almost definitely wrong for every other app.
Try inverting the green channel on your normal map.
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Old 10-06-2010, 07:13 PM   #10
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thx for the comments guys i am workin on a new zombie at the moment has much lower polycount

poly:4,130
Tris:6,298
pic wil follow soon first need to test in game engine

@Buzzy i wil try that thx
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Old 10-06-2010, 08:05 PM   #11
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just for future reference, you only need to say the tri count
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Old 19-06-2010, 01:42 PM   #12
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What's the environment from?
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Old 30-06-2010, 09:43 AM   #13
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Quote:
Originally Posted by Station View Post
What's the environment from?
was made in game engine leadwerks
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