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Old 31-03-2009, 12:22 AM   #1
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Hello, I'm a student in 3D CG, I know there are plenty of "pro" participating in this contest, but I think what's important it's to participate, that's how you learn, no? I could add: and because this Dominance Wars IV rocks, but i think, maybe, it's useless.
And I've got this robot project for my school... and there is a robot category...
The problem is that I suck when it's about worktime management.
So depending on my advancement in others tasks I'll decide myself at the end of this week (Friday) if I post my work here or not.

About the concept:
Machine: Scout
Scouts are advanced intelligence gatherers for Machine kind. They are small and are either fully mechanical, or animal hybrids comprised of animal and machine. Scouts are extremely mobile, fast, and possess light weaponry and armor.

Protecting a precolombian style portal, two colossal pillars remains...on the watch.
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Old 04-04-2009, 09:10 PM   #2
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Bravest warriors just die... It's their duty.

Tasks finished, I'm on it.
I've been working a little bit on my concept during schoolwork so it's easier
Story:
"It was only a secret reconnaissance mission on a primitive planet, but they identified a hight quality crystal, a level 3 energetic diffuser. Their objectives had changed...
And now, it has been approximately three hundred years, slowly adaptating their shape to the environement with their metamorphic abilities, that they're keeping the precious stone... 'nd not a move, not a single one...
Just...watching."

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Old 05-04-2009, 12:02 AM   #3
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IgoSleep

Some shape research, paper sketches...
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Old 05-04-2009, 12:05 AM   #4
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good to see another scout in progress.
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Old 07-04-2009, 11:13 PM   #5
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Concept

Somes sketches, somes concepts...
I've also worked on the pedestral (It looks like a big cookie, hmm), and on some structure test (I've got to make an animation with it). Comments are welcome.
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Old 08-04-2009, 09:22 PM   #6
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oO

Had some fun in toshop with the scan design

X-QQQ A ?
X-QQQ B ?
X-QQQ C ?
Mix?

Critiques are welcome!

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Old 09-04-2009, 11:50 PM   #7
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Sketches

Two speedpainting (1 hour each) , I couldn't post yesterday because forum was down , and some "insectoid" heads.
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Old 10-04-2009, 06:49 PM   #8
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up
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Old 10-04-2009, 06:57 PM   #9
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interesting concepts. i really like the second speed painting. i cant wait to see more. keep it up
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Old 10-04-2009, 08:29 PM   #10
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Hey, you've got a lot of interesting stuff here. For the heads I'm really liking #3, I think it'd be a great match for the speed painting on the right in that same post.

You're "X-QQQ" image is really really hard to read. I think you overdid the filters in that one a bit.

I really like where you're you're taking your inspiration from, looking forward to seeing some more.
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Old 12-04-2009, 08:07 PM   #11
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wire

Jgavin: Scout are always on the first line on the battlefield!

markus_omega and Warlock 276: Thanks for your constructives comments.
I'm trying to get some impressive and frightening guardian, something "sleepy", inactive, something you really don't want to wake up when you approach it.
Something maybe like an old mummy, conceptually, or some kind of "frozen" snake ready to bite, it's hard to explain the concept.

Quote:
You're "X-QQQ" image is really really hard to read. I think you overdid the filters in that one a bit.
Warlock 279: yes, and maybe not a bit... It was late, I won't do it again, I'll try.

Started the basis of the inner head, enough research about mandible and maxilla, now I need to make some mesh, this is just a start:
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Old 15-04-2009, 06:39 PM   #12
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up

Update of the head basis, I had to get some more maxilla documentation, I'm soo slow... I forgot to show the inner part of the mouth, maybe next time...
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Old 15-04-2009, 09:27 PM   #13
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Vas-y fonce! Il y a plein de choses geniales dans tes concepts, et ton dernier model 3D a un style d'enfer!

Keep it up!

PS: Chuis belge ossi
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Old 19-04-2009, 09:52 AM   #14
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Hello la Belgique! tes recherches de concepts sont vraiment bien, le côté précolombien me parle car pour mon premier DW, je m'en suis inspiré, même si au final ce n'était pas trop une réussite mais j'ai tout de même fini le concours. Un conseil au vu de ton concept évite que l'on se perde trop dans tes formes et que l'on ne distingue plus que la silouhette...je parle pour la 3d évidemment.
Great stuff man, keep it up!
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Old 20-04-2009, 02:03 AM   #15
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The ring

Salut la France
So you've also worked on the precolombian style, that can be useful for for me.
J'irais bien voir ton DW précédent, je peux peut être y puiser un peu d'inspiration. De plus je suis toujours intéressé par un travail quel que soit son niveau, s'il a de gros défauts je les analyse afin de mieux éviter certains pièges, s'il a de grosses qualités j'essaye de comprendre comment les mettres en valeurs, bref je suis un rongeur de la pire espèce, pour moi tout est bon, je grattes tout. Mais pas pour bêtement recopier, c'est surtout la démarche de travail qui m'intéresse (à tout les niveaux), j'essaye toujours d'enrichir mes propres compétences mais surtout de faire mieux surtout en originalité.
Si t'as envie de me donner le lien, libre à toi, j'irais bien jeter un coup d'œil.

I agree with you, on my concept sketchwork sometimes I make too much lines and I loose my shapes, we can only and hardly distinguish the outline, that's a real bad habit, but I don't always draw like that, those are draft. Maybe I shouldn't post them on my thread, those are not really useful.
But this kind of work is not always negative, I'll explain myself:
I've seen plenty of "outline" concept sheets developped from the "splash" technique. I'm using the same kind of trick with lines.
I know it's something unreadable, it's not clear, but it's some kind of suggestive technique. You can see different shape in one, and you have to take out your best one. Sometimes I obtain something completly black because there are too much lines, but it's funny, just like spash. Those are the not-useful-but-funny-draft, but I can understand that we can't win the war if the orders are not clear! Yes sir!
Another annoying problem, it's the detail versus contrast battle, I think too much details kill the contrast, and conversely, am I right?
And the fact is that precolombian style is something really heavy talking about construction and details, there is a lot of geometrical parts going there, so I need to be twice cautious as somebody else. Because if I'm loosing myself on it, I'll overload and "kill my work", so you also remind me that chris_solo, thanks.
I've started the rings work:

Pacman is back and he escaped, just find him sergeant, we've got some questions...
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