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Old 29-06-2011, 08:08 PM   #16
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Stylized Challenge - Gold: Winner of a stylized challenge! - Issue reason: First Place in: May 2008 - Carnivorous Plant, Stylized Challenge 
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Old 29-06-2011, 08:10 PM   #17
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Stylized Challenge - Gold: Winner of a stylized challenge! - Issue reason: First Place in: May 2008 - Carnivorous Plant, Stylized Challenge 
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#updating

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Old 30-06-2011, 08:14 PM   #18
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I can't wait to see him textured. Again, the cloth folds are very well done. Keep it up!
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Old 30-06-2011, 09:47 PM   #19
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looking good, liking his glasses
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Old 05-07-2011, 06:42 PM   #20
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I am testing the normal maps. Still got some work to do. I am new to this procedure, using xNormal.

Therefore I made a new topology for the body:



and gave it a quick test render:

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Old 05-07-2011, 07:19 PM   #21
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That looks really good, keep it up!
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Old 08-07-2011, 12:39 AM   #22
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I have started to texture the character, but I am not satisfied with the result so far. Still got to add more details, and I am going to try to add a better overall feel to it.
I am using the Viewportshader by Laurens Corijn, but just got over the settings really fast and I hope to get more out of it. Now it seems that the normal map sort of disappeared, I mean the lighting is weird. The color map for the arms and heads are still very poor. Any ideas?

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Old 08-07-2011, 12:43 AM   #23
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Looking good. However I don't like the head, as it looks a little too real. Makes me think off a childrens hospital to be frank. I'd make it a little more friendly myself.

Keep up the good stuff.
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Old 08-07-2011, 10:38 PM   #24
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Thanks for your input, The Prime!

Actually the character should be a little bit creepy (power button eyes). I have added the glasses, so it might have a friendlier touch. Later on I would like to add the glasses with a glow map, so the eyes will be hidden anyway.



and a closer view of the head:

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Old 16-07-2011, 03:36 AM   #25
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Some updating, although not much happened. I put the model into Unity3D.

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Old 16-07-2011, 04:52 AM   #26
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I like it! The skin looks really good specular wise, too.
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Old 18-07-2011, 10:18 PM   #27
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Thanks, AlucardAssassin! Here another update...

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Old 19-07-2011, 04:07 PM   #28
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Damn looks solid. I can't even think of anything to criticize... which is very unusual for me lol.

Curious though, why Wu Tang? Seems Out-of-character.

Looks great
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Old 19-07-2011, 04:20 PM   #29
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Quote:
Originally Posted by SnappedStrings View Post
Damn looks solid. I can't even think of anything to criticize... which is very unusual for me lol.

Curious though, why Wu Tang? Seems Out-of-character.

Looks great
Thanks for your comment, SnappedStrings! Actually when I made the concept I was listening to some Wu-Tang tracks. And there is this song Mystery of Chessboxin´. I wanted to give the character an average-kind-of-guy look, too.
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Old 21-07-2011, 08:00 PM   #30
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I posed the character in a more relaxed way, although the final battle position should be the one where he is sitting on top of the chess-piece.

Right now the model is at 11.166 Tris total.

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