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Old 21-02-2017, 12:51 PM   #16
majortom
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I've complete the hero character for now but the wear on the clothes and the details need improving







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Old 28-02-2017, 11:55 PM   #17
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I've completed some of the high polygon model for the guards



Next, I'm going to try and finesse the models a bit more, retopologise it and then do different kinds of hat and uniforms for natural looking variety among the guards.
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Old 02-03-2017, 10:12 PM   #18
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The guards in the castle are going to be modular so that there can be some natural variety to their appearence. I'm reckoning dividing the body into a

-Hat Map
-Head Map
- Arm Map
- Upper Body Map
- Lower Body Map
- Webbing Map



I'm going to use tiling textures again for the material and sewing detail so as to keep the tertiary details sharp
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Old 11-03-2017, 12:15 AM   #19
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Did some alternative helmets and armour sections



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Old 16-03-2017, 12:01 PM   #20
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Starting to texture up the guards. I was looking at game art by Blizzard and at how they used quite strong colour in their characters. The guards might end up having grey or drab uniforms so painting their bodies with strongly saturated colours might well pay me back.


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Old 19-03-2017, 10:14 PM   #21
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I'm completing the guard character models but it's hard to tell the end result until all the tiling textures and detail textures area applied in unreal engine.


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