>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


Go Back   3DTotal Forums > Help, Advice and Chat > CG Chat

Reply
 
Thread Tools Display Modes
Old 14-09-2010, 03:01 AM   #1
capitan_popo
3d junkie
 
capitan_popo's Avatar
 
 
Join Date: Apr 2006
Location: Guatemala
Posts: 662
Thanks: 28
Thanked 12 Times in 10 Posts
Awards Showcase
The Sculpting Challenge - Bronze: 3rd Place in The Sculpting Challenge! - Issue reason: sea creature 
Total Awards: 1
In your opinion what is the best normal map generator?

Well its been a while since I have posted anything on the forums so I thought I would start a discussion on your opinion on normal map generation and which package or program you use and why you prefer that over others. I have been using max to generate as they seem to come out good out of there...I know zbrushs normal maps always give me problems and dont really seem to work as I want them too, I was looking at topogun as well but wanted to hear what you guys had to say on the matter.
__________________
=====>MY BLOG<=========
=====>MY WEBSITE<=========
capitan_popo is offline   Reply With Quote
Old 14-09-2010, 06:27 AM   #2
Crispy4004
Registered User
 
Crispy4004's Avatar
 
 
Join Date: Nov 2006
Location: SF Bay Area, California
Posts: 1,121
Thanks: 4
Thanked 18 Times in 15 Posts
Awards Showcase
Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! 
Total Awards: 2
You can't go wrong with X-normal if you adjust the values properly.

Topogun is suppose to be pretty good and apparently does comparable ambient occlusion maps too, but it also is a bit limited by the poly count.
Crispy4004 is offline   Reply With Quote
Old 14-09-2010, 10:27 AM   #3
Perversonality
Nick/Spud/Spudmonkey
 
Perversonality's Avatar
 
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,820
Thanks: 25
Thanked 70 Times in 67 Posts
Awards Showcase
Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Thumbs up!:  - Issue reason: For doing a great job in helping out! Photo-Real modelling - Bronze!: 3rd Place in the photo real challenge - Issue reason: 3rd Place in the photo real challenge Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: or Excellence at Low Poly Art - Well Done! Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge '035 - Turn On & Tune In' Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge '035 - Turn On & Tune In' 
Total Awards: 8
I use a combination of Max, XNormal and manual editing to get the results that I want
__________________
My homepage mostly designed to show off my <400 triangle low poly models

My physical model shop: Buy my crap
Perversonality is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:25 PM.


Powered by vBulletin®
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission