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Old 06-09-2013, 07:13 PM   #1
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SMC 87 "Insert & Press Start To Play" - Video Game Cartridges


The Challenge Rules

1). Each challenge we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive. How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief can be removed and the poster disqualified.

2). You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified.

3). Your entry may contain as many views of your model as you like and must include a clear and easy to see wireframe of the mesh before any smoothing/subdivision has been applied. Wire renders/ Cell Shaded or Screengrab wireframes are acceptable. Any wireframes we cannot see correctly will be disqualified. The key is for us to be able to see the wireframes clearly to ascertain how you modelled the subject matter.

4). You MUST include the following details with each submission:

A). Software used
B). Time spent creating the model.
C). A Clay Render of your models.

Any further information is voluntary but posts not containing the required information can be removed and the poster disqualified.

5). Post THREE images per entry which must be no larger than 1280x1024 pixels in either landscape or portrait format with a file size of no more than 195k.
1 image for your wireframes and 1 for your clay combined with & 1x final optional composite for beauty renders.
These images must be uploaded to our servers using the "browse" button on the forum reply page.
Do not link to external images files. Images larger than the maximum size or posts containing links to external images (other than for reference materials)
will be removed and the poster disqualified.

6). The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time.

7). Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post it as long as it's recognizable.

8). Posting the same entry twice in a challenge is considered to be double posting and will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one.

9). The Winner must email jo@3dtotal.com to claim their prize.

10). Only 1st place & 2nd place (i.e. the runner up) can claim a prize.

These rules apply to everybody taking part there will be NO exceptions!

Subject: Video Game Cartridges.
Deadline - 10:00PM GMT 20th September 2013
Description: In this challenge i'm asking for you all to create video game cartridges, you have a nice varied amount from the Sega Master System, Sega Megadrive, Sega Game Gear, Nintendo Entertainment System, The Super Nintendo Entertainment System, The Nintendo 64, The Gameboy, The Nintendo 3DS, The Playstation Portable, The Atari, The Atari Jaguar etc etc the list is endless for so many different systems. So let's see what you guys can create, your fave game perhaps Most of all enjoy.

Deadline Timer

Modelling Time: 90 Mins.

Prizes:

1st Place - 30 worth of 3DTotal downloadable products & a gold award badge.
2nd Place - 10 worth of 3DTotal downloadable products & a silver award badge.
Honourable Mentions - Bronze Award Badges

Above All Else Have Fun & Good Luck!

My Starter

I'm not happy with my starter, my render or my topology but it's the best I could do in the timeframe

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Old 09-09-2013, 08:53 AM   #2
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Total Awards: 10
Man, that Zelda cartridge is a blast from the past! Then I scrolled down and BANG! Blast from the past strikes back.

Great topic and so much in line with your nickname.

I'd really like to participate but can't promise anything as the young one doesn't let us sleep much... 11 days left, I'll try!
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Old 09-09-2013, 07:21 PM   #3
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Here is a quick model done in Blender. 25 mins to model. 30 mins to texture.






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Old 09-09-2013, 08:33 PM   #4
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Total Awards: 9
Very good model, and a nice lighting setup too, is that the mesh as made? i.e. is that how high poly you've had to model it or did you forget to turn the smoothing off?
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Old 09-09-2013, 09:13 PM   #5
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In short, Forgot to turn the smooth off to have it optimized.
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Old 16-09-2013, 10:48 AM   #6
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It's been a while since I entered one of these (about 7 years!) but I'm sitting here on my last week of my current job with not much to do so thought I would do a quick speed challenge.

so here's my Commodore 64 game cartridge, something a bit more obscure but quite simple due to having less than an hour to do it.
apologies for the crappy render I couldn't be bothered setting up an environment.

Modelling time: 25 minutes
Materials etc: 20 minutes
render: 5 minutes

3DS Max and Mental Ray





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Old 16-09-2013, 10:57 AM   #7
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Total Awards: 9
Looks great
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Old 16-09-2013, 12:05 PM   #8
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Total Awards: 21
Hi

Here my N64
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Old 16-09-2013, 12:07 PM   #9
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Total Awards: 21
and the final render
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Old 16-09-2013, 12:07 PM   #10
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Total Awards: 9
Superb! Perfect modelling
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Old 16-09-2013, 12:11 PM   #11
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Total Awards: 10
Well done guys!
N64, good times!

I finally got to reopen Blender but I'm so rusty I exceeded the time limit. I'll post it later but not as an entry of course.
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Old 16-09-2013, 12:12 PM   #12
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Total Awards: 21
Thanks ClassicGamer-3DT
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Old 19-09-2013, 02:56 PM   #13
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Total Awards: 10
Nice one Isaac. Edges look a bit sharp though, some chamfering should take care of that.

And it looks like we had the same idea (this is NOT an entry, I exceeded the allocated time):



ps: for some reason Pretendo font didn't work well with text object in Blender.
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Old 19-09-2013, 09:09 PM   #14
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Hey Folks, pretty new here...was looking for something quick to do and whats better than a speed modelling challenge for that^^

90 minutes go by faster than I thought...and that N64 cartridge in 30 minutes...not bad miguelito08

Well, my entry is a Gameboy Camera. Not perfect, but it still counts as a cartridge, right? I loved that thing back in the days

Clay and Wire


And the shaded/textured version. I just noticed that the symmetry modifier welded the vertices at the top of the label...but ehh.
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Old 20-09-2013, 05:18 PM   #15
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Last minute entry

Here comes the boom! xD
Just wanted to jump in with a last minute entry.
Nintendo 64 cartridge
Modelling time:40min
Software used: 3ds max, V-ray, photoshop
Total time used: 60min

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