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Old 11-04-2007, 06:48 AM   #196
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Managed to spend some more time on my model, next i will work on the normal map enhancing the details in areas that are not so clear and improving the areas where the seams are visible. Then i will use the details of the normal map to add contrast to the wirey areas on the colour map, this will enable the black areas to show their details. After that i will add a reflection map for the machinery and a glow map to the torch in it's mouth. I may also add the shader i mentioned earlier to make it look like it is wrapped in see-through plastic skin. I will also completely redo the jetpack, making some changes to the high poly model.

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Old 11-04-2007, 06:48 AM   #197
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: My ''Woody Harrelson'' piece  was featered on the front page! 
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Old 11-04-2007, 06:49 AM   #198
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: My ''Woody Harrelson'' piece  was featered on the front page! 
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Old 11-04-2007, 06:50 AM   #199
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: My ''Woody Harrelson'' piece  was featered on the front page! 
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Old 18-04-2007, 11:37 PM   #200
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: My ''Woody Harrelson'' piece  was featered on the front page! 
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If i had managed to submit my model to this standard i would have been happy. There is still plenty more i could improve on however i intend to leave it now as i have other projects to do unless anyone points out something that is important to change. Had a weird problem when trying to render it. For some reason when i had some lighting in the scene it was preventing the normal map to display in the viewport or in a render on the jetpack,..... but not on the figure. Had to settle on three point lighting in the end so that both models normal maps would display. I wanted to light useing the same hdri map i used for the reflections.

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Old 18-04-2007, 11:39 PM   #201
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: My ''Woody Harrelson'' piece  was featered on the front page! 
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Old 10-05-2007, 05:51 PM   #202
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: My ''Woody Harrelson'' piece  was featered on the front page! 
Total Awards: 2
Congratulations to all we won the war!
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