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Old 17-03-2011, 05:58 PM   #31
Cordero
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u got a point there, will try that out too
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Old 17-03-2011, 06:05 PM   #32
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i like the whole cloth idea of 2. coz it's more sexy and just becouse i love it
i'd provide her both necklace and earrings too
btw what about the crown/halo?
would it be a floating magic stuff? or just stuck to her head with some wires like here?

http://screenshots.filesnetwork.com/...hers/halo2.jpg
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Old 17-03-2011, 06:30 PM   #33
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the mix between 1 and 2 is working out great. Having asymmetry in your design is much more appealing. Good job!!
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Old 17-03-2011, 06:59 PM   #34
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tsabszy: Yeah, more jewelery it is! Nice picture I think I'll loose the crown idea, and go with the attached image style: metal rings in the hair
redonix76: thanks!

washka: u were totally right, I like this version a lot better thanks!


edit: well, my drawing skills had come to an end. what I would draw very detailed here, would take as much time to flash out in 3D... so I'm done for today, and I'll start the real deal tomorrow! Thanks for the help so far.
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Old 20-03-2011, 01:14 PM   #35
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so little update.. Kinda flashing out what proportions I should go with.
Colors will probably change,a long with everything else Just letting u know I'm alive, and still rockin

edit: anatomy is a mess, hair is aaall wrong... but I hope you can see the direction I'm heading
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Old 20-03-2011, 01:23 PM   #36
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hurray for boobies! her legs seem too thin but good start!

from 0:50, just a little help
http://www.youtube.com/watch?v=jQcTpq6pyT4
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Old 20-03-2011, 01:40 PM   #37
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The face seems slightly large, in proportion to the head, if you get what I mean. Though that could be due to the FOV of the camera.
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Old 20-03-2011, 04:43 PM   #38
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Quote:
legs seem too thin
+1
buttocks line don't go so hight. Nice start man!
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Old 20-03-2011, 07:32 PM   #39
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Washka right about the butt. Otherwise nice start, I'm sure you won't have any trouble adding a little meat to the legs in the sculpt.
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Old 20-03-2011, 08:32 PM   #40
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nice idea, humility is a real tough sell in a 3d model design your on the right tracks, good luck!

be really nice to play with the an ethereal, other worldly feel to give the 'god' vibe
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Old 20-03-2011, 09:59 PM   #41
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nice work done . but dubble check the proportions. they are off all over the model. and make her nose smaller - it realy bugs me to see a pinokio godess . and dont forget BIGGER BOOBS .
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Old 21-03-2011, 01:21 AM   #42
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+1 on the bigger boobs and smaller noes. The thong is also a killer!!!! She's coming along nicely!!
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Old 21-03-2011, 09:13 AM   #43
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tsabszy: Ur right, they are very thin, especially at the ankle.

The Prime: good point, I didn't know what was wrong but its okay now, scaled down the face.

washka: thanks for the tip! gonna fix that in zeebee.

Warlock 279: Thanks! yeah I'll fix those legs up during sculpting for sure.

L3XICON: yeah, its kinda hard thanks! I'm thinking that maybe cloth needs a bit of review, make it more complex. Or something to make the silhouette interesting, because right now, its dull..

paulius-st: I'll look in to the proportion section I didn't wanna make huge boobs, after all, she is the goddess of humility but a tad bigger package can't hurt anyone ur right about the nose, fixed that thanks

redonix76: thanks!

I was thinking, that the clothes looks alright, but the outer silhouette is very dull, and nothing special is going on. I need to think of something to make it more god like. I was also thinking, that I will add one or two little butterfly, with kind of a blue spirit effect, with like 75% opacity and stuff, flying around the head of Nimrit.

edit: can anyone tell me, if there is a way to fix problems like this in zb? I was doing some tests, and there were some unwelded vertexes along the symmetry line, and they caused a hole. my question would be if this can be fixed inside zb?
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Old 21-03-2011, 09:54 AM   #44
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I think youd have to retopologise the mesh (or at least that part of it).
Aside form that then I dont think there is anyway to fix problems like this in ZBrush.
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Old 21-03-2011, 09:56 AM   #45
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i think thats not possible in zbrush though a weld vert tool would be nice in it
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