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Old 09-12-2006, 12:34 AM   #106
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I...don't think I've ever had max continue to display them when the object is no longer selected though (which is what he said was happening). Unless, it's been animated and it has a key at that frame. But, you could be right as well.
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Old 09-12-2006, 04:50 PM   #107
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Hi guys, here is my fatman model. not finished yet...



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Old 09-12-2006, 05:04 PM   #108
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another model I´m workin on is a muscleman and a warrior.

Muscleman




Warrior - original concept from Neverwinter Nights 2




needs to be textured and normal mapped, but I hope you´ll like it, guys.
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Old 13-12-2006, 03:11 AM   #109
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Finaly! free from high-school!!!! i just hope university can accept my grades...otherwise...
So...long time no updates...here's the grave keeper from Nightmare in The dark again...now reformuled....and texture soon!


Hope you like it...
Comments ant critiques please!
c ya.
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Old 13-12-2006, 05:43 AM   #110
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Po Kalango..o modelo ta tesaum..mas so pra saber..vc faz todos os polys em tris msm recortando..ou ligo akele opção de aparecer tudo em tris?

english:
Wow Kalango...the model is awesome...but just to know...u cuted all the polys to be tris...or u turned on that option to appear only tris in the viewport?
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Old 13-12-2006, 05:44 AM   #111
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oh yeah....que faculdade que vc fez o vestiba ai?....eu so de curitiba e cursei Unicenp aki...e passei...uhuuuu

don't know the translation of the previous sentence in english...
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Old 13-12-2006, 07:37 AM   #112
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Quote:
Originally Posted by Animaleante
oh yeah....que faculdade que vc fez o vestiba ai?....eu so de curitiba e cursei Unicenp aki...e passei...uhuuuu

don't know the translation of the previous sentence in english...
For those who didnt understand a word....
Oh yeah...what college you did the tests for?...i've done in Curitiba and i'm aproved!..wuhuuu

...

MWUAHAHAHA!

[falar em ingles pra não atrabaplhar ninguém]
Man i did not undestood your last post but...i've done tests for the UFC and UECE here in ceará, its too hard T.T i dont know if i will be aproved...but i hope so....done for computer science... yo i wanted to do in Curitiba but...i hand't the money to stay there...they say there's awesome and have great colleges....

So the model was done with editable poly and ....i think its pretty much it....
soon i will paint the texture...
acho que o ultimo post....eu fiz em poly mesmo e converti pra mesh, pq o gmax só conta poligonos, não conta triangulos....gmax sux mas serve....vou usar o art weaver pra texturizar...
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Old 13-12-2006, 01:48 PM   #113
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Kalango:
In the last post I meant that..I don't what max version u are using..but mine has an option that allows to show the quads in the model...as tris....like...u model a quad...turn the option on..and it show 2 tris....something like that...but that's not important...lol

I've heard that UFC is great...best of luck on that one...uu..computer science is really hard..not to pass but to study..I got something a little light....(Desenho Industrial - Projeto de produto) Design on products, like cars and such....quite nice

what's the advantage is using Gmax?...I never understood it...and art weaver is something like zbrush?
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Old 13-12-2006, 07:46 PM   #114
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Gmax is 3dsMax, but free.

if you want to see all the tri's in your model, there are two options.

1. while in edtiable poly mode, select the edge/segment, then look for the turn faces button . This will let you see the tris, and the direction they are flowing. You can then click on them and change the direction.

2. Change your model into an editable mesh.
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Old 13-12-2006, 09:58 PM   #115
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Thanx for the advice big toe.
I think the only advantage using gmax is the free license....i will use it in every personal work 'till i have money to buy 3ds max.....
Animalate...good course tho, Indutry Design is very nice....i will do mechatronics in another university..heh they have a chair for this there...
btw...Art Weaver is a painting program...free license too....its almost as good as gimp or ps.....i will try it and if i like it i will use it within gmax.
Question... anyone knows where i can find the gmax SDK? i have to develop a plugin or scrip to export this to .tmd formats(playstation format)...
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Old 15-12-2006, 03:27 AM   #116
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Some great WIP's Keep it up people...
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Old 16-12-2006, 03:16 AM   #117
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Ok, here is the dragon. It still needs the wings, I'm going to work on them before adding details.


I truly hope that I'll finish this one. I'm about to try to rig this monster. Anyway, that will have to wait till model is done.
@Kalango, the gate keeper is great. Hope to see texture soon, as you have promised.
Bye.
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Old 16-12-2006, 05:32 AM   #118
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Quote:
Originally Posted by Kalango
Question... anyone knows where i can find the gmax SDK? i have to develop a plugin or scrip to export this to .tmd formats(playstation format)...
PSP you mean? if so i thought there was a script/plugin ish thing for exporting or something i may be wrong but ill look it up for ya


edit--

http://forums.qj.net/f-psp-developme...-v5-79161.html

release forum...
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Old 16-12-2006, 06:00 AM   #119
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Quote:
Originally Posted by bb0x
PSP you mean? if so i thought there was a script/plugin ish thing for exporting or something i may be wrong but ill look it up for ya


edit--

http://forums.qj.net/f-psp-developme...-v5-79161.html

release forum...
actualy its for psx...but i will try another software such as gamespace...no problem...
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Old 19-12-2006, 10:04 PM   #120
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uppdate on the guy im making

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