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Old 22-10-2009, 09:00 PM   #16
Oniram
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do eyes count as seperate meshes?
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Old 22-10-2009, 09:04 PM   #17
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Quote:
Originally Posted by Oniram View Post
do eyes count as seperate meshes?
Yes, they do.

Later edit: No they don't.
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Last edited by Freespace-3DT; 22-10-2009 at 11:50 PM..
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Old 22-10-2009, 11:40 PM   #18
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Hello Freespace,

it is hard to make a good region around the eye without simple eyeballs.
Even clay sculptors take glass-spheres to have something to sculpt around.
Maybe you can call eyeballs as a neutral mesh so there is space to make
a cool prop with the second tool.
Pedro made it this way and it's the only work so far. No one would be
disadvantaged. I guess it's more interesting for the challenge.

cheers

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Old 22-10-2009, 11:49 PM   #19
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Hey Ralf,

Agreed. Wouldn't want to loose the opportunity to have some awesome prop/weapon/bodypart because of eyeballs.

I will update the brief accordingly.

So, eyes are neutral, and do not count toward a second mesh.
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Old 23-10-2009, 01:35 AM   #20
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thx

EDIT: second question. do pedestals count as seperate meshes?

appologies for the buncha questions, but ive never done a sculpting challenge before (attempted, but never actually gone through with it), and now that i am actually focusing on sculpting, i feel this challenge will help me.

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Old 23-10-2009, 08:33 AM   #21
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Oniram, questions are what I'm here for. I'm glad you're giving your best to join and finish a challenge.

And pedestals do not count as separate meshes.
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Old 23-10-2009, 11:21 AM   #22
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Nice work Pedro, and nice challenge again!
I'll try to get in!
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Old 23-10-2009, 03:29 PM   #23
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ok great! and thanks. hopefully i can have my base meshes done by this weekend.
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Old 23-10-2009, 03:59 PM   #24
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A Question:

I have a Mesh for the Body and another that joins Teeth, Eyes and Hair ... All Together and Connected. The Second Mesh can be placed as a Subtool ???

... in order to Save the Machine and win Subdivisions .

Thanks !!!
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Old 23-10-2009, 04:36 PM   #25
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Alright 3dhorus, go for it!
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Old 23-10-2009, 07:06 PM   #26
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Hello guys.
I create base mesh by 3dsmax 1 hour 30 minute and quick sculpt in zbrush 15 minutes.Good luck guys.


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Old 23-10-2009, 11:26 PM   #27
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Hello folks.

Here we go!

I spend a lot of time in my base mesh....6 minutes

And 40 minutes on the sculpt...
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Old 24-10-2009, 04:27 AM   #28
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Hello
I made base in zbrush with zsketch then retopped it. sculpted for 10 minutes.
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Old 24-10-2009, 04:57 AM   #29
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Hello guys
my little update. I use tranpose master spend time 30 minutes. It's based on a concept from thePatient Zero Premium Format Figure.Total time base mesh 1 hour 30 minutes,sculpting 45 minutes.

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Old 24-10-2009, 07:29 AM   #30
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FreeSpace-3DT - Thanks Friend ... just one more question:

I finished my Model , two separate Meshes in Two Subtools ... I would like to make a Pedestal , but I have no more time for that .
The clock is ticking for the Pedestal too , or it may be a separate Model ???

It would be Simple ... a Gravestone and a Hole in the Ground ...

Here it is !!!

Name:  23.jpg
Views: 754
Size:  149.3 KB
Name:  24.jpg
Views: 749
Size:  120.6 KB

Hugs !!!
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