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Old 10-04-2010, 03:30 PM   #46
wingman103
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i like it man cool. i cant wait to see it textured, very nice work
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Old 13-04-2010, 04:40 PM   #47
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Thanks for the comments.

Unwrapped and created the normal map. Threw a quick base color on and created the alpha map. Next I want to bake in some AO and start on textures.
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Old 13-04-2010, 05:17 PM   #48
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nice poly flow, but you would have benefited more polys because you are around 8 000 tris, you could enjoy a little more, the limit is 10 000, it's true that less is better, but .....

so is still well!! nice project, I really like it!
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Old 13-04-2010, 06:20 PM   #49
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Cool man

I agree with chris though, you should add some edgeloops to minimize unwanted hard edges...
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Old 13-04-2010, 11:10 PM   #50
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Slowly started texturing. Have the gun and lantern so far.
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Old 14-04-2010, 10:29 AM   #51
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Maybe you could add some more design to its lantern?
Like the costume, and medal, nice style/inspiration.
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Old 14-04-2010, 10:30 AM   #52
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Nice textures so far, looking good
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Old 15-04-2010, 01:40 AM   #53
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awesome stuff man really nice work flow i like the way you are working its very nicely handled. details are coming out nice i would love to see this one textured.
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Old 16-04-2010, 06:25 AM   #54
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Thanks for the comments again.

Got through most of the texturing. I still need to add some things, and make some tweaks here and there. I think he needs to be a little more dirty if he's been out hunting treasures... plus I think he's crosseyed.
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Old 16-04-2010, 11:38 AM   #55
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Really starting to take shape, textures are really good, not sure about the fire in the lantern though, it doesn't seem to originate from anywhere....just looks like you're got fire and nothing else.
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Old 20-04-2010, 02:49 AM   #56
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Looking really good. Nice texturing. he has alot of character. I think the pants could be a little more saturated. The fire in the lantern might look better if you used 2 transparent planes crossing over each other... like the trees in old racing games. From the top the planes would cross like an X.
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Old 20-04-2010, 01:11 PM   #57
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Textures are looking good dude, keep it up.
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Old 20-04-2010, 01:21 PM   #58
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you're not able to use a glow map for the lantern fire ?

Your model got a nice poly count , its looking very clean , congratulations and good lucky with his textures !
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Old 22-04-2010, 09:00 PM   #59
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Quote:
Originally Posted by chunkymunky View Post
...not sure about the fire in the lantern though, it doesn't seem to originate from anywhere....just looks like you're got fire and nothing else.
Yeah, I wasn't really sure about it myself. Probably why it looks the way it does. Right now I really just have fire taking up the volume inside the lantern without much thought. I suppose if it was some kind of oil lamp, it would have one main point from where the flame rose. Maybe I'll add in some type of cylinder shape and make the fire coming from that general region.

Quote:
Originally Posted by lampshadehead View Post
...I think the pants could be a little more saturated. The fire in the lantern might look better if you used 2 transparent planes crossing over each other... like the trees in old racing games. From the top the planes would cross like an X.
I'll up the saturation a little bit on the pants, to compensate for the highly saturated neckerchief. I still wanted to keep the overall palette fairly muted. If I make the fire coming from one point, that type of two plane method would probably work pretty good.

Quote:
Originally Posted by Pedro Jatobá View Post
you're not able to use a glow map for the lantern fire ?
I am using a glow map. I'm also using an alpha map. I just didn't show it with the other textures because they're both not much to look at.


I'm fixing up these last couple tweaks then going to start on my pedestal.
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Old 23-04-2010, 07:43 PM   #60
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! Photo-Real modelling - Gold!: Best model in the photo real challenge - Issue reason: First place in the thai monastery photo real challenge Photo-Real modelling - Silver!: 2nd Place in the photo real challenge - Issue reason: Won 2nd in the 'Tomb' Low Poly weekly photo modeling challenge. Photo-Real modelling - Silver!: 2nd Place in the photo real challenge - Issue reason: Won 2nd in the 'Bench' Low Poly weekly photo modeling challenge. Photo-Real modelling - Bronze!: 3rd Place in the photo real challenge - Issue reason: 3rd Place in the photo real challenge Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly challenge ''goofy gun'' Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: Won third place for the low-poly undead rockstar comp 
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Dirtied up the textures a little and changed the way the fire looks in the lantern.

Worked on the pedestal and I'll probably makes some more changes, but for now, time to start rigging.
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