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Old 30-05-2008, 05:28 AM   #196
hulahuga
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My first sculpt EVER in any sculpting program!!

So this is mine about 1 h into the work, gonna work more on it during the holiday.

Pls give comments

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Old 30-05-2008, 07:28 AM   #197
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hulahuga - awesome that your starting to sculpt. push around with the move brush a bit more and get your forms solid, like around the mouth area.
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Old 30-05-2008, 07:38 AM   #198
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vongn - Thanks dude. On this sculpt i've only used soft brush A and B.
Will try that, the mouth has been a tough nut.
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Old 30-05-2008, 07:45 AM   #199
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hulahuga, Im not sure anymore if Mudbox has an inflate brush, but if it does, use that alot when defining forms, its way easier to make masses like lips with it, Cheers.
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Old 30-05-2008, 07:48 AM   #200
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Sathe - Donnu, can look later, haven't seen it though^^. Maybe Pinch around the edges and then soft to bevel it out?


I've checked your desolator and I can just say WOW!
It kinda reminds me of duke nukeem

Last edited by hulahuga; 30-05-2008 at 08:08 AM..
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Old 30-05-2008, 07:53 AM   #201
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Ok, here is 3 hours into my second Entry.
This guy is from the same universe or army as the old one as i wanted the sculpting capture to show the same techniques i used as on the first.

Will have the 3rd part of the capture session up in an hour.
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Old 30-05-2008, 08:05 AM   #202
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sathe and JHarford; you are crazy men, superb works!
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Old 30-05-2008, 08:10 AM   #203
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hulahuga: Don't forget to subdivide your mesh, as you sculpt into finer details. For "inflate" you can use the Bulge brush.

Sathe: I would love to see how you sculpt armor. Forget meshsmoothing in 3dsmax, sculpting is the way to go for armor, after what I've seen from you in these entries. Hope that shows up in your vids.
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Old 30-05-2008, 08:11 AM   #204
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Thanks kazmamurat.

Freespace, check the "Members sculpting videos" section. I have the first two parts up now. 3rd is uploading as we speak.
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Old 30-05-2008, 08:17 AM   #205
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Quote:
Originally Posted by Freespace-3DT View Post
hulahuga: Don't forget to subdivide your mesh, as you sculpt into finer details. For "inflate" you can use the Bulge brush.

I've subdivided it into level 1 on that picture. Thanks dude, will try that!
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Old 30-05-2008, 08:18 AM   #206
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I think he means a bit further, like 3-4. its impossible to define details at subd 1
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Old 30-05-2008, 08:21 AM   #207
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I think he means a bit further, like 3-4. its impossible to define details at subd 1
Yeah. I had just understood how to make a subdiv i Mudbox on that picture

Did you use a custom brush or something on that armor?

Last edited by hulahuga; 30-05-2008 at 08:23 AM..
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Old 30-05-2008, 08:23 AM   #208
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The armor is just painted with the standard and Flatten brush, then just mask it off and ad a Stone layer.
I will have the 3Rd part up in about 20 minutes now which shows the process better. Its simple really, i can't share the alpha though because its from a bought texture collection.
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Old 30-05-2008, 08:25 AM   #209
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Quote:
Originally Posted by Sathe View Post
The armor is just painted with the standard and Flatten brush, then just mask it off and ad a Stone layer.
I will have the 3Rd part up in about 20 minutes now which shows the process better. Its simple really, i can't share the alpha though because its from a bought texture collection.
I'll have to see that vid cause I don't really understand how to mask stuff and how to make layers .

Pls post a link to the vid




Got it now

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Old 30-05-2008, 08:27 AM   #210
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Its in the members sculpting section like i was just saying to freespace :P

http://forums.3dtotal.com/showthread.php?t=59028
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Last edited by Sathe; 30-05-2008 at 08:29 AM..
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