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Old 06-01-2010, 10:33 AM   #46
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Nice challenge.....my first ever attempt on 3dtotal......
does the character need to be a tough one or it can be just a survivor (i mean he/she survived just the situation without needing to fight!)
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Old 06-01-2010, 11:50 AM   #47
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a tranny? oh dear o.O
its been done


also

mr toe... any hope of thread thumbnails in the challenge forums ?
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Old 06-01-2010, 01:18 PM   #48
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So many great challenges so little time......
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Old 06-01-2010, 01:42 PM   #49
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can the final image be animated..? Because I'd like to show some cogs spinning and stuff (you can see it on my thread actually)
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Old 06-01-2010, 03:27 PM   #50
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another low poly character comp? Already? I like this!!! Tho characters are so hard, but i will give it a try!

I waited a few days, i figured someone else had the same questions as i. Sure enough, my questions have been answered. Tho, i have a very general question.

A pet, to me is considered another "character". It may not be the center of attention. But is still indeed a character (considering i have the hero biped character standing next to it). A vehicle, even tho it will fall under "props" by default, it may still be also considered an actor. With all that being said. As long as we don't go over 10k, and not use electricity or magic. We could do ANYTHING we want right?

I got a crazy idea on mind, but i dunno if im gonna have the time to work on this at all..so just making sure i get the rules right before i go gun blazin' into the battle field.
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Old 06-01-2010, 04:22 PM   #51
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gauravcg: that's up to you.

poopipe: I'll see what I can do

Ihazard: you can add an extra animated image if you want. But make sure you still take care of all the other images needed. Don't leave those out.

Neto: your right, anything and everything related to the character, be it pet or vehicle counts towards the 10,000 tris and 2048 texture space.
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Old 07-01-2010, 02:49 PM   #52
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question


where the hell is warlock?
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Old 07-01-2010, 03:25 PM   #53
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I think he may be having a sleep over at Buzzy's house. I hear Lexicon will be there.
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Old 07-01-2010, 03:58 PM   #54
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damn, do i not have enough golden joysticks to go swinging with the big boys?
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Old 07-01-2010, 04:15 PM   #55
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I think they are painting each others toe nails. But I could be wrong.
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Old 07-01-2010, 04:41 PM   #56
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do i not have enough golden joysticks to go swinging with the big boys?


umm, well now I'm not sure where this one is going, but more than one "joystick," golden or otherwise, would put you into an unnatural category wouldn't it? (one reserved for a special kind of fetish)

btw - great contest too bad my second job has been kicking my ass as far as time to do anything goes...
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Old 07-01-2010, 06:45 PM   #57
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question


where the hell is warlock?
...been thinking the same thing.
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Old 08-01-2010, 02:04 AM   #58
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Hey guys, glad you've not forgotten about me, I've been around, mostly lurking, Guess I ought to try and jump in on one of these. I messed around with some concepts for the last two challenges, never got anything really going tho.

Sorry Poo, I'm sure it was a clerical error, we'll be sure you get an invite next time.

Its not about how many golden joysticks you have its all about how you use.......wait...what?

Hey Joseph!



Questions....

So, if 10k is the upper tri limit, but for time constraints we wanna work lower spec, what becomes of the textures sheet since we're not permitted to cut it up? I mean a 2048 is gonna be over kill on a 4-5k triangle model, no?

"-2-sided pollies with two separate uv channels are permitted." What's that mean exactly, one set of texture coords for the front and one for the back? And how do I do that?!?!? I've asked a few people before, but no ones been able to shed any light on the matter.
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Old 08-01-2010, 03:09 AM   #59
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your texture question is a good one.

The "don't chop it up" rule is for people that want to seperate the texture size for more than one model. Example, the human mesh and the weapon would get two seperate texture sheets. I don't want that. But, if you want to use a smaller texture sheet, like a 1024 sheet, that's fine. But, if you have more than one model, they would still need to share the same 1024 texture sheet.

2-sided pollies, thats just a nerdy way of saying that you can apply backfacing to your model. So if you have a simple plan, only one side would recieve any texture space, but you can tun on the 2 sided texture option, so the texture shows on both sides.

seperate uv's, that comes into play with different types of texture maps. So, for your diffuse(main texture) you would have one uv layout, but lets say you don't want a part of your model to have any normal mapping at all, you could re-do the uv's for the normal map. Same thing for a spec map. In the end, there would be two uv layouts for the same model.
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Old 08-01-2010, 03:45 AM   #60
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Yo...
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