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Old 10-05-2013, 01:49 PM   #1
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SMC #82 "Drag Me, Point Me, Click Me" - Computer Mouse.


The Challenge Rules

1). Each challenge we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive. How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief can be removed and the poster disqualified.

2). You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified.

3). Your entry may contain as many views of your model as you like and must include a clear and easy to see wireframe of the mesh before any smoothing/subdivision has been applied. Wire renders/ Cell Shaded or Screengrab wireframes are acceptable. Any wireframes we cannot see correctly will be disqualified. The key is for us to be able to see the wireframes clearly to ascertain how you modelled the subject matter.

4). You MUST include the following details with each submission:

A). Software used
B). Time spent creating the model.
C). A Clay Render of your models.

Any further information is voluntary but posts not containing the required information can be removed and the poster disqualified.

5). Post THREE images per entry which must be no larger than 1280x1024 pixels in either landscape or portrait format with a file size of no more than 195k.
1 image for your wireframes and 1 for your clay combined with & 1x final optional composite for beauty renders.
These images must be uploaded to our servers using the "browse" button on the forum reply page.
Do not link to external images files. Images larger than the maximum size or posts containing links to external images (other than for reference materials)
will be removed and the poster disqualified.

6). The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time.

7). Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post it as long as it's recognizable.

8). Posting the same entry twice in a challenge is considered to be double posting and will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one.

9). The Winner must email jo@3dtotal.com to claim their prize.

10). Only 1st place & 2nd place (i.e. the runner up) can claim a prize.

These rules apply to everybody taking part there will be NO exceptions!

Subject: Computer Mouse.
Deadline - 10:00PM GMT 31st (Extended) May 2013.
Description: Computer Mouse, we all use them with your PC's etc. What's yours look like? Ever Model It? No? Well here's the perfect chance to, or maybe you wanna model a different mouse, or maybe a computer mouse of your own creation?.... well this is the challenge for you then.

Deadline Timer

Modelling Time: 90 Mins.

Prizes:

1st Place - 30 worth of 3DTotal downloadable products & a gold award badge.
2nd Place - 10 worth of 3DTotal downloadable products & a silver award badge.
Honourable Mentions - Bronze Award Badges

Above All Else Have Fun & Good Luck!

My Starter

Very happy with my starter this time around, i'm happy with my render and my topology My mesh is unsmoothed at this point, I had to work at a higher level mesh density to get the curvature I wanted, this is smoothed again in a hypernurbs.


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Old 10-05-2013, 02:08 PM   #2
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Total Awards: 33
I'm used to good mesh from you, but lighting and the background+surface = brilliant!

Perhaps this is the side effect of a migraine
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Old 10-05-2013, 02:13 PM   #3
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Cheers matey, just enjoyed making it..... and I suppose it shows. Worked at a higher res than I normally do, mainly as I was lazy with the modelling and collapsed the mesh smooth down to new geometry at one subdivision level hence the heavier topology, then worked on it further with that new level of mesh density.

Here's a quick composite using a mask on one layer to show the mesh density bleed from very very high res to unsmoothed res



My only regret is I didn't have enough time to model the USB dongle as this is a wireless mouse
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Old 10-05-2013, 02:25 PM   #4
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a great subject. wish i had time for this. will try to find at least an hour for this one.
clasic - nice starter.
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Old 11-05-2013, 11:12 AM   #5
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Great topic Been thinking of doing some mouse designs for a while now.. Im going to try makeing my own design and see how that goes.

This is a great topic for ppl to show there skill, kinda organic.


Btw, I have that mouse in the top of the thread. The battery time SUCKS! Anyone got any tips for a great mouse mainly for grapich design. I dont play any games at all, just photoshop suit, 3d studio and so on. I really need a mouse wheel with click function and maybe 2-3 extra programeble button.. any tips? I VERY picky when it comes to mouses
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Old 12-05-2013, 06:07 PM   #6
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Great starter CG and +1 on the great render.
One thing though, looking at your wireframe renders,it looks like your mirror modifier didn't merge all the way to the rear of the model.
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Old 13-05-2013, 10:19 AM   #7
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Made using 3DS Max 2014.
Modelling time: 70 mins

I know some of the topology is bad, and I could have done a lot more
But, I enjoyed it, and am fairly happy with the result

And edited:
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Old 13-05-2013, 12:08 PM   #8
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McFly - Well spotted yeah, I didn't realise myself till after I finished the model, there's just a few points I must have caught when moving some other points.

cheese3000 - A great entry to me, topology looks nicely done, especially on the mouse scroll wheel Nice plastic material too.
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Old 16-05-2013, 04:09 AM   #9
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Thinking about a new design, but im still not sure if ill be able to do it inside the time limit, have been going over and over it in my mind the last couple of days and i always endup changing what i intend on doing =)

Ill probably give it a try anyway before this challenge ends, if it comes out any good illl post it. Wish me luck!
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Old 16-05-2013, 10:18 AM   #10
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Thanks ClassicGamer, its just parts like around the mouse wheel where Im not happy with the topology.
I'm happy with the result though, apart from the mouse wheel , I couldnt get the right effect on the grooves, the actual mouse is fairly different.
Well, it turned out ok, and looking forward to seeing your entry, Thad.
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Old 17-05-2013, 03:52 PM   #11
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Okay here is my one. thought this would be an easy one but proved more difficult than I expected due to thecurved shape, but turned out okay, could have done with more time to correct some issues like the small seem line down the centre, but atlas 90 min was not quite long enough.
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Old 17-05-2013, 04:00 PM   #12
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Total Awards: 9
Garner - seriously cool modelling, I think you've done great on this entry. The topology is beautifully laid out, there are some lovely clays & a sweet render
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Old 17-05-2013, 04:09 PM   #13
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Thanks CG, much apreciated, I think I might go back and re-do this model, without a time limit as it was a good exercise and some good practice on modelling solutions. with any luck work permitting I may have time to do another one too
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Old 17-05-2013, 05:58 PM   #14
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Yeah no problem, I reckon it'd look great refined with more time
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Old 19-05-2013, 08:10 AM   #15
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MYmouse

just a quick entry this week
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