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Old 21-07-2011, 11:59 AM   #16
TonyClifton
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TekNeek, it does look pretty well! How did you come up with the LowPoly? Retopo in Zbrush?
In the center, on his back (upper part) and neck/head, it looks like you have two edges running along really close. What is that?
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Old 23-07-2011, 02:11 AM   #17
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Thanks TonyClifton.

No, last time I checked, the retopo tools in ZBrush are horrendous. I just did this in Maya, by either rebuilding already existing basemodels, or making the mesh live (like for instance the face) and building from there.

But, here is the baked model for the bishop.
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Old 23-07-2011, 07:48 AM   #18
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Looking good man! You should look into doubling the depth of the normal on the helmet and some areas where you have tiny details to make them pop a bit more.
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Old 23-07-2011, 11:24 PM   #19
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look cool, wanna see it with ao
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Old 28-07-2011, 02:35 AM   #20
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Hula: Thanks for the tip bro

tsabszy: I see your AO, and raise you a textured model.

Just wanted to throw this in quickly before sleep. Tomorrow I'll have better shaders, posed and a pedestal.
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Old 29-07-2011, 02:00 AM   #21
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Finished!

Since I'm going on a short holiday tomorrow, I had to dish this out today.

It was fun doing this, and I wish you guys best of luck in finishing.
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Old 29-07-2011, 03:24 AM   #22
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And.. ---here's--- a turntable render of the dude.
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Old 29-07-2011, 11:50 AM   #23
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Very well done, congratz! I like the book. Cheers!
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GreatTonyClifton! Thank you:
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Old 29-07-2011, 02:04 PM   #24
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Gratz on finishing, working on mine right now
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What does the doctor ordain today?
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Currently using: Maya - Mudbox - ZBrush - Photoshop

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Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808
Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693
Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813
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