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Old 10-10-2011, 12:46 AM   #16
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you could, but then you would loose the poly flow, which is needed if you plan on animating

tips and tricks: use oppacity planes for the whiskers, you can get away with using 8 in total and have the same overall look that you have now. Also, your little buddy won't count towards your final tri-count. The limits are just for the mount.
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Old 18-10-2011, 05:37 PM   #17
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progress

now iam ready with the mount-model:
it perfectly matches the tri-count 11.914
made the beard from planes,( thanx guys for the suggestions)
and a saddle out of 610 tris

and the friend of mount is finishing soon...

i also finished the texture..

its time for the fun-part - placing rider and making podest
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Old 25-10-2011, 09:01 PM   #18
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End Result

here it is!!

11.990 Tris --- 10 left .)

I'll have to do other work next time, so i finish this for now.
Tomorrow i'll put everything that has to be transfered online..

Greets to everybody..
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Old 29-10-2011, 02:33 PM   #19
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looking at your final entry, you seem to be missing the sattle on your texture sheet. You might want to go back and find it.
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Old 30-10-2011, 09:39 AM   #20
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The saddle has just a black standart material no uv-space needed for that...
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Old 30-10-2011, 10:26 AM   #21
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Actually it does need texture space, using standard or procedural materials isn't considered low poly
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Old 30-10-2011, 03:22 PM   #22
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yep, everything needs to be unwrapped and on the texture sheet.
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Old 30-10-2011, 03:31 PM   #23
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ok there is some space for that left no big deal, i place it there or i just use an area where its black in the existing map...
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