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Old 26-02-2013, 01:32 PM   #1
andreygheorghe
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andreygheorghe - Wasteland - Urban environment

Hi guys!I need to make some environment pieces for my portfolio and that is a perfect chance.I was thinking about a very damaged type of urban environment,full with dust,debris,etc...The challenge I guess is to stick with the 1024 texture limit.
I have made some quick sketches in 3ds Max,just to establish the forms,the scale,etc...
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Old 27-02-2013, 12:04 PM   #2
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worked on the first block
4100 tris until now
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Old 27-02-2013, 01:44 PM   #3
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and some early UDK shots...
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Old 27-02-2013, 02:05 PM   #4
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good progress, keep it up
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Old 27-02-2013, 05:46 PM   #5
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Liking the change. The pink texture makes it look a bit fleshy though lol.
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Old 27-02-2013, 05:47 PM   #6
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seems like a lot of texture work
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Old 27-02-2013, 06:02 PM   #7
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unless modular texturing is used
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Old 27-02-2013, 06:11 PM   #8
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true, true thought about that but it has to be executed to perfection not to show on the model as such
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Old 27-02-2013, 06:16 PM   #9
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I plan to do an texture atlas....and unwrap each piece according to it's respective texture...so no modular...The reason I choose to not going for modular assets was the polycount...I've used almost 35-40 % from 12k triangle limit,so it's got to be hard to make detailed geo for the whole level,but I'm counting on distance from camera....
@Kaiune3d - It isn't textured...just a flat material.The lighting has a tint of red...which I will use for final render,and for the sky too,I guess,depends on how it looks.
@rocneasta - I guess it isn't that hard...it's all about keeping your texture as clean as you can...and add the dirt,cracks,etc. with vertex paint to mask some seams...

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Old 27-02-2013, 08:45 PM   #10
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thumbs up for the effort at hand
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Old 27-02-2013, 09:00 PM   #11
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Nice start, keep it up.
Ill definietly keep an eye on this.
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Old 28-02-2013, 03:28 PM   #12
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Thanks guys!
Geometry almost ready.I've saved some polys for some instancing,to cover the seams,add details,etc...
I've also modelled a very quick car...
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Old 28-02-2013, 04:06 PM   #13
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I'm really liking this, has lots of potential
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GreatRogerP! Thank you:
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Old 01-03-2013, 05:27 PM   #14
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looking good so far, will be interesting to see how you texture this only using a single sheet. will be keeping an eye on this one
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Old 01-03-2013, 06:03 PM   #15
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looking good so far, will be interesting to see how you texture this only using a single sheet. will be keeping an eye on this one
I think that's my big concern about this one too. You're not allowed to split the texture map into smaller maps so you will have to be very careful with your texture space or everything is going to look very pixel-art, unless you deliberately push it in that direction of course!
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