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Old 26-04-2013, 04:49 PM   #1
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SMC #81 "Let There Be Light" - Lamps


The Challenge Rules

1). Each challenge we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive. How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief can be removed and the poster disqualified.

2). You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified.

3). Your entry may contain as many views of your model as you like and must include a clear and easy to see wireframe of the mesh before any smoothing/subdivision has been applied. Wire renders/ Cell Shaded or Screengrab wireframes are acceptable. Any wireframes we cannot see correctly will be disqualified. The key is for us to be able to see the wireframes clearly to ascertain how you modelled the subject matter.

4). You MUST include the following details with each submission:

A). Software used
B). Time spent creating the model.
C). A Clay Render of your models.

Any further information is voluntary but posts not containing the required information can be removed and the poster disqualified.

5). Post THREE images per entry which must be no larger than 1280x1024 pixels in either landscape or portrait format with a file size of no more than 195k.
1 image for your wireframes and 1 for your clay combined with & 1x final optional composite for beauty renders.
These images must be uploaded to our servers using the "browse" button on the forum reply page.
Do not link to external images files. Images larger than the maximum size or posts containing links to external images (other than for reference materials)
will be removed and the poster disqualified.

6). The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time.

7). Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post it as long as it's recognizable.

8). Posting the same entry twice in a challenge is considered to be double posting and will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one.

9). The Winner must email jo@3dtotal.com to claim their prize.

10). Only 1st place & 2nd place (i.e. the runner up) can claim a prize.

These rules apply to everybody taking part there will be NO exceptions!

Subject: Lamps.
Deadline - 10:00PM GMT 10th May 2013.
Description: Lamps, they come in all shapes & sizes from victorian gas lamps, street lamps, to desk lamps, oil lamps, electric lamps, even the Luxo Jnr lamp was Pixar's first foray into 3D, let's see what you guys can come up with, model the lamp in your room or create your own

Deadline Timer

Modelling Time: 90 Mins.

Prizes:

1st Place - 30 worth of 3DTotal downloadable products & a gold award badge.
2nd Place - 10 worth of 3DTotal downloadable products & a silver award badge.
Honourable Mentions - Bronze Award Badges

Above All Else Have Fun & Good Luck!

My Starter




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Old 26-04-2013, 04:59 PM   #2
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Total Awards: 33
beautiful starter, lovely topic!
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Old 26-04-2013, 05:00 PM   #3
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Total Awards: 9
Cheers i'm happy with them, although the illuminated render looks washed out.
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Old 26-04-2013, 06:07 PM   #4
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damn you even did the bub. great render

too bad i missed the last one even with the extended time, ill surely do something for this one though =)

ceiling lamps also apply?
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Last edited by Thad; 26-04-2013 at 06:14 PM..
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Old 26-04-2013, 06:14 PM   #5
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Total Awards: 12
This is a great topic CG! This one should get alot of entries Like the lampshader of your starter
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Old 26-04-2013, 06:15 PM   #6
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Total Awards: 9
Quote:
Originally Posted by Thad View Post
damn you even did the bub. great render

too bad i missed the last one even with the extended time, ill surely do something for this one though =)

ceiling lamps also apply?
Of course
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Old 26-04-2013, 06:18 PM   #7
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Quote:
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Of course
banana lamps ok?
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Old 26-04-2013, 08:58 PM   #8
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Total Awards: 9
Whatever you like, novelty lamps are always good
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Old 26-04-2013, 09:29 PM   #9
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Nice starter ...
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Old 27-04-2013, 01:53 PM   #10
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Man that first beauty render is fab, what a lighting! Shader on the switch needs a little work (more reflection / gloss maybe?) but it's looking seriously good.
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Old 27-04-2013, 04:42 PM   #11
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but how did you model these edges ...
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Old 27-04-2013, 04:48 PM   #12
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Quote:
Originally Posted by SherifAlaa55 View Post
but how did you model these edges ...
What for the lamp shade?

The lamp shade started off with tube primitive with 6 rotation segments set, made editable and i select just the front faces & delete everything else, then I selected the outer edges and extruded them as they will join on to each other in the next step. Then i place that single tube geometry into a cloner or instances and I had 60 instances/clones/copies in a row, I then made that editable so the whole line is one connected piece of geometry. After that I use a spline wrapper/deformer and make it a child of the new geometry, I great a circular spline and point it to the spline wrapper/deformer and that line of copies forms a perfect circle... again I make that editable or use the current state to object command to keep it in that state permanently, then I select a row of edges, extrude those edges to form the main shape of the shade and scale selected edges to get cone shape... the rest was clean up, and adding point/polygons to complete the shape and then smoothed with the hypernurbs... this is of course all specific to Cinema 4D toolset and took me about 8 minutes in total. However this method "should" transfer to other modelling applications.

Hope that explains it ok, as I don't have time to create screenshots etc.
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Old 28-04-2013, 10:28 AM   #13
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Here is my take on this challenge. Played around with sIBL, but GI blew my render times... Hope you like it

@ ClassicGamer-3DT - I like the way you modeled the fringe on the lamp shade. It's a cool detail and a fantastic render.
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Old 28-04-2013, 02:15 PM   #14
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Total Awards: 10
martoio > good choice!

Here's a more modern choice from me.


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Old 28-04-2013, 05:13 PM   #15
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Cool Oriental Lamp (traditional)

Here's my entry about lamps :
An Oriental Traditional lamp that uses Gasoline to light up a piece of linen
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