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Old 14-08-2009, 01:53 PM   #1
bettsjw
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Separate objects in MudBox

Okay, I'm up to 4.5 million polys in my Cthulhu model and I'm out of memory. I need to divide one more time to get the detail I'm looking for. The head and arms are 80% done.

Would it be possible to export out my unsculpted sets as separate objs and reattach them in Maya after I'm finished sculpting?

Thanks, J Betts
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Old 17-08-2009, 01:01 PM   #2
bettsjw
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So, I am trying a little experiment.

I took my model and divided it into head, arms, wings, tail, legs, and body objs. What I'm doing is sculpting the pieces separately to the level I want and then I am importing the pieces one at a time for sculpting at the seams. Then I'll export out the maps one at a time and reassemble in Photoshop.

Sound do-able?
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