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Old 06-02-2010, 11:10 AM   #91
Stoneking
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Great works for this contest, congratulations everybody

Mighty, it would be great to see your take on this one,
i've entered your website, great works thhere, congratulatios
O liked specially the movie where there's a guy interacting with
the Robot, really great

Here's my Snowman at 160 minutes
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Old 06-02-2010, 06:13 PM   #92
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Quote:
Originally Posted by Stoneking View Post
Mighty, it would be great to see your take on this one,
i've entered your website, great works thhere, congratulatios
O liked specially the movie where there's a guy interacting with
the Robot, really great
Thanks a lot, makes me really happy By the way the guy with the robot is me Anyway happy to see you liked my work, even if I am still a junior in the domain of 3D (graduated from school last summer).
By the way, your real clay sculpts totally rocks! (checked your website too)

TerraBite: Nice start!

anima 3D: Like the shape, however I would watch out for the face subdivisions, there are more edges in the horn than in the face.

Anyway I restarted my Zsphere model today, which took about 30 min. I will bring that to an other app. to delete unnecessary edges in the arms, fingers and toes, and put some more in the face and on the torso since I want a big round belly like in my sketch.
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Old 06-02-2010, 09:19 PM   #93
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Hello. This time I'll try to finish in time.

First wip, 4,5 hours.
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Old 06-02-2010, 09:35 PM   #94
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anima 3D: Like the shape, however I would watch out for the face subdivisions, there are more edges in the horn than in the face.
yeah i ll try to fix the topology on face, if i manage to find some time :P
thanx
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Old 08-02-2010, 12:50 AM   #95
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Hey Mighty,
Here you can see that it happens in my mesh also,
Too many edges in the fingers-toes and a mess in the feet-hands,
What you can do not to loose too much of your computer capacity when
subdividing, spending too much topology in a single place is, before sculpting
go to another 3D aplication and delete some edges,
In my case i use some little tricks to be able to have more subdivisions and
sculpt details without have to go for HD sculpting, and later i retopo the mesh,
What i usualy do is split the mesh in two subtools, in a place where a seam
woudn't be a problem,
And then i'll be able to have more subdivisions,
Because it's dificult for the computer to handle huge subdivisions in one single mesh but splitted is not a problem
And if you use PROJECT ALL in the subtool menu you can still have subdivisions in the splitted subtools
I hope i make sense now

Cheers
Fernando
Question do you know if Z spheres 2 handle this any better? Or doe the topo still get all messed up? I have been messing with it just recently and its a little confusing haven't gotten the hag of it yet.
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Old 08-02-2010, 01:48 AM   #96
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Remmers- Of course those footprints are real,my sculpt is just from my imagination thanks!

DE3MOHD- and you know for a fact that the snowman isnt a zergling??would be cool if it was, wouldnt it?
im going to put some snow on him..

Athidi- nice concept,realy like his body features. i think people would just freeze in fear, by seeing his face.
thats how nobody can describe its apparance.looking forward to your sculpt.

TerraBite- I agree with you..just wanted try and make something unexpected.I tryed to give some reason behind it.hope its not to faroff.
I like your concept, and the sculpt is looking great so far.looking forward to your updates.

liquidbear- Nice fur you got going.smaler fur, can also be added with the rake brush i think.

Stoneking-I like your idea and description. he looks like a realy tough guy

Dack-I like his fingers, and how the fur is connected under the arm,dragonlike.

anima3d-cool idea. I think what mightyReg means ist that your starting with a very dense basemesh, could be easyer to start with something like the 1.or 2.leveldivision of
the addaptive skin. also its hard to get a around the fact that thiner zsphere branches get more polys, because zpheres always try to have square polys, I think the
"old skinning" method gives more polys if you add more Zpheres to a branch. not 100%sure though.
so i think the horns might work the way they are, maybe add
some loops in the face if its needed.

Inpw-not a very scary snowman but cool armor and good start.

MightyReg- thanks. since there is no real reference(other than the footpattern) of the snowman.. i thought it would be cool to
make something different than a monkeylike thing, im glad you like the bulcky back.
what you can try in the fingers, is to make the starting sphere of a finger very smal, and not drag it out to much.
even smaler than in the screenshot if you want four fingers. you can see I got a pinching area in the middle of the palm.so it could be tweaked some.
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Old 08-02-2010, 08:35 AM   #97
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Quote:
Originally Posted by frostsnake View Post
anima3d-cool idea. I think what mightyReg means ist that your starting with a very dense basemesh, could be easyer to start with something like the 1.or 2.leveldivision of
the addaptive skin. also its hard to get a around the fact that thiner zsphere branches get more polys, because zpheres always try to have square polys, I think the
"old skinning" method gives more polys if you add more Zpheres to a branch. not 100%sure though.
so i think the horns might work the way they are, maybe add
some loops in the face if its needed.
thanx for the advice frostsnake
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Old 08-02-2010, 11:14 AM   #98
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Quote:
Originally Posted by Dack View Post
Question do you know if Z spheres 2 handle this any better? Or doe the topo still get all messed up? I have been messing with it just recently and its a little confusing haven't gotten the hag of it yet.
Hey Dack,
Do you mean the new feature ZSketching ?
If yes, i think it gets better topology,
But i "think" this because of a few videos that i watched,
I didn't have the drive yet to get the hag of it also
But if you need a real well planned topology for games and animation for
example, it feels to me that if you started with ZSpheres it will be needed
to do the retopo,
And ZBrush has a great retopo tool, i really like to do the retopo inside ZBrush, for me it works very nice,
Cheers
Fernando
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Old 08-02-2010, 11:25 AM   #99
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And congratulations EVERYBODY for the great works guys!
Great to see this challenge with a lot of nice entries !!!

-Hey Mighty! great start, the base mesh looks really great!

-Frontsnake, very nice topology you got in this hand with the ZSpheres,
my hands and feet always get messy,
BTW Frontsnake, your creature looks KILLER, really an awesome design, i've always loved, bug-crustacios-humanoid designs, and yours is just amazing,
The sketch and the BG are just incredible, i whish i coul'd draw like this Dificult to beat this one in this contest....

Cheers
Fernando
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Old 08-02-2010, 03:37 PM   #100
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Hello guys.Here's my work.Total time 7 hours 30 minutes.Great work & Good luck everryone.Sorry about my English.




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Old 08-02-2010, 04:41 PM   #101
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Hey Baron, nice work, congratulations,

Here's mine at 6 hours, still need posing, refining the face and a base,
If there's time left in the end i'll make some kind of artefact in his hand,
After i finish i'll put the recorded videos at VIMEO and post it here,

Cheers
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Old 08-02-2010, 06:45 PM   #102
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Fur

Stoneking,
Hey really nice fur on the model would you mind sharing what your using to get it to look so good?
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Old 08-02-2010, 06:57 PM   #103
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dammit Stoneking :P

nice work man
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Old 08-02-2010, 07:30 PM   #104
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Hi Dack and Anima3D !
Thanks a lot for the kind comments, very much appreciated
I'm really glad you liked it

Dack, actually the good thing about this Fur is that is quite easy to do

I've made it with some Alphas that i personally and previously made in photoshop,
The only Alpha i didn't made myself is the one i used for his "shorts"

If you and any other member are interrested in downloading all this Alphas
just click on the link bellow, i've put them in a direct downloadable folder


Link for downloading this Alphas:
http://www.mediafire.com/?sharekey=7...01da0f25e869f4


Cheers and thanks again
Fernando
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Old 08-02-2010, 08:09 PM   #105
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Originally Posted by Stoneking View Post
I've made it with some Alphas that i personally and previously made in photoshop,
The only Alpha i didn't made myself is the one i used for his "shorts"

If you and any other member are interrested in downloading all this Alphas
just click on the link bellow, i've put them in a direct downloadable folder
That's awesome! I was not sure at all how I could make some fur into Zbrush, but this may prove useful And I think it may be useful to many people in this particular comp, thanks a lot! By the way, your fur looks terrific, can't wait to see this guy finished.

Frostsnake: Thanks for taking time to show your hands models, can't believe you were able to get a topology that good with ZSpheres!
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