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Old 11-05-2010, 02:24 PM   #1
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Week #1 - The Dumpster - Low Poly

edit - midday on Wednesday GMT is the deadline each week for your final entries to be posted in this thread, at this time I will also announce the next weeks model to make!
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Photographed this one near the racecourses by us in Worcester, I tried to get all angles, side and close-ups for details and textures.

The limits for this week are 2,000 tris and 1024 texture sheet - any textures are cool, normals, specs etc to make it look as near to the photo as possible! As this is how they will be judged

Here is the photo set

Please post your wire, clay, texture sheets and final render in this thread, wip and on topic chat is also fine here too, these challenges are supposed to be fun and we are not too strict on the rules. The only prizes are a gold, silver and bronze award handed out to both high and low poly versions each week.
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Old 11-05-2010, 09:21 PM   #2
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Just posting some early wip shots to remind myself to keep doing this.

First real model in Blender It's quite hard to adjust to Blender from 3D Max but it is quite fun as well

Btw, do anyone know how I can check my tri count in Blender?
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Old 12-05-2010, 06:43 AM   #3
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:O why would go from max to blender?! That is crazy talk. lol
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Old 12-05-2010, 06:47 AM   #4
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@ "work", laptop cant really handle max2010 or cs4, so i cant do much. might aswell try and make a container

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I tried to get all angles, side and close-ups for details and textures.
so where's the top and bottom?..
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Old 12-05-2010, 10:00 AM   #5
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ok, progress shot.

model is pretty much done. just realized i forgot the thingy on top of it. not sure what it is.

gonna optimize it, should shave off another 100 tri's or so.
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Old 12-05-2010, 10:56 AM   #6
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:O why would go from max to blender?! That is crazy talk. lol
Just to broaden my horizons so to say, lol. I wanna learn to use as many programs as I can, Blender being one of them.

Also, Blender has some really great features.

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Old 12-05-2010, 11:55 AM   #7
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dont forget the one in the photo is uneven pretty beaten up and the challenge is to get it as close as possible.
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Old 12-05-2010, 06:18 PM   #8
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sitting at 1465 tri's. so i should be able to mess it up a bit
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Old 13-05-2010, 03:23 AM   #9
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Hi Tom-3DT, I just wanna say that this is weekly challenge is a brilliant idea. Thank you! I will be starting mine as soon. GL to everyone who enters.
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Old 13-05-2010, 10:36 AM   #10
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kinda hard to see on the pictures. it look like some of the panels of this thing are bulging out. are they, or is it just me?
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Old 13-05-2010, 03:19 PM   #11
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Hi Tom-3DT, I just wanna say that this is weekly challenge is a brilliant idea. Thank you! I will be starting mine as soon. GL to everyone who enters.
you're very welcome, happy to have you onboard.


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kinda hard to see on the pictures. it look like some of the panels of this thing are bulging out. are they, or is it just me?
Have you dl'd the highest res versions of the photos?
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Old 13-05-2010, 05:36 PM   #12
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heh, no i have not.

let's try that
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Old 13-05-2010, 10:41 PM   #13
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Here's my progress. It's over the poly limit and will do some trimming hopefully tonight.
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Old 16-05-2010, 02:13 AM   #14
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Here's an update on my dumpster. Finally got it under 2,000 tris.

1996 tris with Normal+AO maps.
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Old 16-05-2010, 12:11 PM   #15
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Hey hey everyone, nice new challenge! perfect for a few hours play

Great stuff from the work so far

here's a quick pic of the one I am trying to create. I want to keep the pixel density high so I am going to need to tile the diffuse a fair bit.. So I have decided to use a portion of my texture sheet (256x1024) as a colour overlay on UV channel 2 to get some nice lighting info in there.

at 1855 tri's and this is a flat render of the mesh with the lower res light bake on it.
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