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Old 03-11-2010, 09:57 AM   #151
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Originally Posted by thefmilyofblood View Post
Why does my community never celebrate Dipawali? We only celebrate the birth and death of really really old people and also that one where you give apples with razor blades in them to people.
Yay, I want to celebrate the birth of of really old people as well




Keep on rolling chickin, you might want to check out the FEV from fallout (forced evolutionay virus). Might do an experimental vault where you lock in 100 normal people and then Sathe... Wonder how long time it will last...
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Old 03-11-2010, 12:37 PM   #152
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Originally Posted by sagiarts View Post
Hi all, am such a dumb ,
imajus: no offence man my english knowledge sucks, and thanks a lot for ur complement, thank to all of u guys for ur support.
Here at India Dipawali is the biggest festival,the festival of Joy and light,and I have a 6 days off , so in this time I am preparing for DW, am creating alphas, brushes, shaders and referance collection.
Pls tell me if there is something more that I can fruitfully utilize this holidays preparing for DW,I would also request to all my 3dt freinds to go through my works and suggest me the areas where I should develop more.Thanks a lot to all of u and
Oh sorry man. Yeah I meant your work was awesome, haha no worries.
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Old 03-11-2010, 01:24 PM   #153
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ok, so for everyone looking for a lighting tut, you may want to look into the marmoset tool bag, lots for the final images from last years war, was done with it.

The only thing, it's a bit of a pain to figure out. Soooo, maybe we can get someone that knows how to use it, to do up a simple, yet small, tut on the basics of the lights and what not for the program.
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Old 03-11-2010, 06:29 PM   #154
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ok, so for everyone looking for a lighting tut, you may want to look into the marmoset tool bag, lots for the final images from last years war, was done with it.

The only thing, it's a bit of a pain to figure out. Soooo, maybe we can get someone that knows how to use it, to do up a simple, yet small, tut on the basics of the lights and what not for the program.
that would be a good idea, i remember last year most of the model were rendered with marmoset, and the results were pretty good
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Old 03-11-2010, 06:52 PM   #155
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Quote:
Originally Posted by BiG ToE-3DT View Post
ok, so for everyone looking for a lighting tut, you may want to look into the marmoset tool bag, lots for the final images from last years war, was done with it.

The only thing, it's a bit of a pain to figure out. Soooo, maybe we can get someone that knows how to use it, to do up a simple, yet small, tut on the basics of the lights and what not for the program.
That would really be great

Remembering trying out a couple of months back and it was very hard not to get good renders. They tended to look pretty flat in general though, render limitations or just lack of knowledge from my part, I don't know
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Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813
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Old 03-11-2010, 07:33 PM   #156
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then we just need someone who knows what they are doing with it, to show up and show us.
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Old 03-11-2010, 08:06 PM   #157
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Quote:
I want you all to look up your names in the urban dictionary.
Big-ToE, I did, and that's what I found (from urbandictionay.com with my name):

Quote:
a person with an abnormally large penis and natural hormones that girls can't help swooning over
I had sex with a ***** last night, he was awesome
And then I see you plug that.

I had a dream...
------------------------
[Chickin]
That's a nice extensible Supply List. True members of E.B.D.S preparing themselves there. (By the way, some membership test for the Squad?, that was tricky)
Omg they got the Super Virulent Hybrid Virus, neat stuff.
The cartridge printer will be really usefull this year, I just read some interesting wiki about Parthenogenesis. Copies can't replicate themselves, problems with DNA printing stuff...
My teachers always told me: "It's simple: add a new ink cartridge, or a new paper pack."

HAPPY DIPAWALI too !!!

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Old 03-11-2010, 08:53 PM   #158
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im sorry for the stupid questions but, where and when can i join the competition?, i've been looking for a link or something but i havent found anything, and as i dont know too much about the dominance war is there some explanation for this 2010 challenge?, again, sorry for the questions.

Last edited by Steban; 03-11-2010 at 09:15 PM..
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Old 03-11-2010, 10:18 PM   #159
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You have to register at

http://www.gameartisans.org/forums/register.php
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Old 03-11-2010, 10:54 PM   #160
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im sorry for the stupid questions but, where and when can i join the competition?, i've been looking for a link or something but i havent found anything, and as i dont know too much about the dominance war is there some explanation for this 2010 challenge?, again, sorry for the questions.
well the challenge has not started yet, so there isn't anything you need to do right now, other than sign up like Krallis said.

Then, just wait. When the challenge starts, all the info you need will be posted and if you still have questions, feel free to ask them.
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Old 03-11-2010, 11:04 PM   #161
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Old 03-11-2010, 11:05 PM   #162
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that's old Robbert
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Old 03-11-2010, 11:14 PM   #163
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thanks, i was already registered but i didn't know what to do, so i just wait until the competition start, thanks
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Old 04-11-2010, 02:42 PM   #164
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One thing to note about marmoset is it's not free anymore. You can DL the trial for 20 or 30 days, forget which it is, but after that you have to pay. So if you're a cheap ******* like me plan out when to DL the trial. I already used my trial and planned on using it for comicon, but they extended and my trial ran out.
One thing I had in mind is using UDK to display my work. UDK has gorgeous real time lighting, a powerful material system, and free. It takes a bit more setup than marmoset however. If anyone is interested I can post some UDK info.
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Old 04-11-2010, 02:49 PM   #165
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I can vouch for UDK, or even plain old UE3, which is still really good even though it doenst have all of UDK's features.

http://udn.epicgames.com/Main/WebHome.html

(you'll want to pick Unreal Engine 3)
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