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Old 15-04-2011, 01:09 AM   #136
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Nice coverage! Will that be carpainted at the end?

Last edited by gestis; 15-04-2011 at 02:43 AM..
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Old 15-04-2011, 01:21 AM   #137
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The frontal silhouette is looking real strong keep up the good work.
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Old 19-04-2011, 08:36 PM   #138
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gestis - thanks man. well not 100% car painted but it will have metal texture but with lots of scratches and dirt.

Kaiune3D - thanks man .

so little update to ceep this one alive . lots of work droped on me so updates will be slower . but i'll try to fit this one in to my lunch and coffe breaks so i could finish this one in time.
now i'm designing its pipes. got to think of something detailed and at the same time simple

edit: adding piepes.
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Old 20-04-2011, 04:32 PM   #139
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started the back plate. i took the old base mesh apart and split it in several peaces.
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Old 20-04-2011, 05:05 PM   #140
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Here is some constructive comment: cohesion.
Think about how all those element work together, functionality, how are they fixed together and things like that.

Will you zbrush all da stuff later? It'll be a lot of work, gl!
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Old 20-04-2011, 05:18 PM   #141
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thanks for crit . functionalitie - some parts are armor, some are decoration. they all will be conected with various elements. this armor will be functional. it'll have to be rigged after all . as for zbrush - yes, all parts will be detailed within zbrush for more detailed look. and i'm thinking of a 4-8k maps for non competition high poly high rez beauty renders . and yes - a hell lot of work awaits this model
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Old 20-04-2011, 09:26 PM   #142
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Looking good, lots of nice details. Mainly I want to say tho, that tan color you used for the skin in the one render, really works nicely with the blue you've got in the armor.
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Old 21-04-2011, 05:29 PM   #143
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ohh hi man armor looks stuning. i love it.
suitable design looking forward what will hapen to him next
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Old 21-04-2011, 08:12 PM   #144
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If I paint over one of your last one Paulius, it'll maybe drive you 3Dcrazy.
I'm very tempted... but I might spend a few hours on it, so I'm holding back. xD
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Old 21-04-2011, 08:27 PM   #145
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Warlock 279 - thanks man. this skin colour is very close to one that will be aplied in texture. for now just a modified vray sss2 milk shadeer .
Rytis - thanks man. happy to hear this from you . why you are'nt participating and if you are where is you're thread
washka - any crits, especialy visual are wellcome here. maybe its a 3d crazy spirit is what i need . i came to a point here when i need some inspiration or a good kick in the ass to jump on this model like crazy . i think i'll go and browse my 5000 image library i ceep for inspiration and then jump to modeling this hell spawn . i want to finish at least modeling it till competition ends cause when summer starts i have a big comical animation project pending .
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Old 21-04-2011, 10:11 PM   #146
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so unfortunateley last time when i did screanshots my cat latter managed to delete all progres of that day and now i'm remodeling this back armor part. but this time i like it more than old one.
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Old 26-04-2011, 08:40 AM   #147
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pialiau - i have no time at all so i gues icant finish to the deadline but next year i definetly go. but ur doing grate this hard surface suits him so well. maby i even agree with u too. this looks bether than old one
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Old 26-04-2011, 01:29 PM   #148
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for a high-poly model it looks good, but all those small details are going to get blurred with normals...keep up the hard work
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Old 28-04-2011, 12:55 PM   #149
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Rytis - thanks man. hope nex year there will be a dom war .
xxxcubanxxx - thanks man. yes i know that all these smallest details will be blured but they wont be in a low poly if i'll manage to make one. i have one idea how to bring most of them by texture so i could show at least bigger ones .

here is a little update. slowly pushing my slef through this comp. its hard to resist to give it another pass of details, but it allready has 3.8milion polys . i'll try to finish this armor by monday so i could finaly get with sculpting and remeshing this model.
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Old 22-05-2011, 06:36 PM   #150
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Keep it up man! Ambitious project mean slave work, .
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