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Old 23-03-2011, 05:10 PM   #76
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Quote:
Originally Posted by xxxcubanxxx View Post
Not masked, it means part of your mesh is hidden, in order to add subdivisions you gotta have the whole mesh showing.
I get it when trying it with a mask on... Mask works the same way as the hiding regarding that.
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Old 23-03-2011, 05:21 PM   #77
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It looks pretty so far! but take a sharper look at the scapulas, they looks a little bit strange to me.. nice butt BTW!
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Old 23-03-2011, 05:27 PM   #78
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Inner round lines/limits of the boobs lower. This between boobs part is not so hight, there is a greater upper torso (upper boobs triangle/pentagone) surface.
Except for silicone ones.

<== Harvard boobs master class.

(joke)
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Old 23-03-2011, 05:31 PM   #79
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Quote:
Originally Posted by Cordero View Post
paulius-st: aye! something u like, finally!
i allways like hot girls with hot buts

as for the message in zbrush i will repeat what was said by others - the part of your mesh is hidden. if you want to work with diferent parts of the bodie and subdivide by not unhiding the mesh i can recomend you two workflows:
1. from the start subdivide it to 5 subdivs and hide your parts of the mesh and scrol through your subdivisions without any messages.
2. this one i recomend. split your mesh to polygroups and than work with separate polygroups . this way youll have a cleaner workflow and will be more productive .
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Old 23-03-2011, 06:27 PM   #80
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miclepickle: Well, yeah there was that time but it could speak English, and say "try unhide stuff, you ***!"

hulahuga: thanks! Yeah, I had both mask, and hide at that time, but after getting rid of those, zeebee subdivided happily!

Raul: Thanks!

The Prime: one butt can't make everyone perfectly happy guess why there are so many sections in adult sites different dude, different taste... probably gonna stay with this shape.

peppe3d: Thanks! I'll check those out, and see whats wrong.

washka: can you make a paint over please? I don't really understand what you mean at the moment

paulius-st: never tried polygroups before.. maybe I should give those a try!

So still working on the body. Did a mayor review.. feet/legs still needs work.. I think I'll do some research on what stuff I can add to her clothing which will make the entry more interesting. Like shoulder protectors, or a huge book whatever... I feel like where its heading at the moment, there is nothing special at the end, and something is missing.. so I need to get back to the concepting stage, and figure out how to make this better.
Thanks for the feedback!
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Old 23-03-2011, 06:57 PM   #81
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Flat zone up/between the boobs is bigger. Mid round part of da boobs (mid lines birth) doesn't start so hight. I'll paintover...
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Last edited by washka; 23-03-2011 at 06:59 PM..
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Old 23-03-2011, 09:45 PM   #82
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For the legs, I know sometimes people prefer to make longer ones (stylization).
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Old 23-03-2011, 10:08 PM   #83
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washka: thanks mate cool paintover. Will fix those up.

I'm kinda in trouble, should I stick to reality, or should I take some kind of stylized path with the character?

dunno..
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Old 23-03-2011, 10:55 PM   #84
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You need to stick to your path...if naturalistic was how you wanted it, then go that way.
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Old 24-03-2011, 11:50 AM   #85
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washka: Thanks for the paintover mate, helped a lot!

Thanks for tsabszy's help too.

katana: yeah, the problem is I haven't decided at the start which way to go

New and improved boobs, and... everything!
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Old 24-03-2011, 12:29 PM   #86
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xx shape man . keep it up
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Old 24-03-2011, 06:44 PM   #87
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Something doesn't look right about her waist, but it could be only the angle

Aside from anatomical stuff, I like the whole concept. The clothing here will be crucial. So you should definitely go with the cloth/mechanical look we discussed earlier. The flute could also look good with some machinery twist. Try to look up for steampunk pictures of cloths and instruments, the guys outhere have amazing ideas. I am sure they will help you

Good luck and kick their sack for me!
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Old 24-03-2011, 08:18 PM   #88
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cool start sculpt mate! it takes shape.
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Old 24-03-2011, 09:38 PM   #89
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Looks much better to my eyes now, still big hips for what I used to look for irl
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Old 26-03-2011, 07:44 PM   #90
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I'd focus more on the face, since that is the hardest part of the female and then nitpick the anatomy once I had some armor and maybe a pose.

If she isn't beautiful face-wise the body won't matter.Trust me.

Just my two cents.
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