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Old 19-03-2011, 09:43 PM   #16
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Nice idea with those sticking out huge shapes on armor - brokes odinary human silhouette. 18, 20 are my favorites. But at the end you should make your own decision.
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Old 19-03-2011, 10:16 PM   #17
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awsome story, nice start!
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Old 20-03-2011, 08:43 PM   #18
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Cordero - Thanks.

SnappedStrings - Meh 20 variations isn't that hard, I never got to the point of "rolling" or there could easily have been 50. There's no such thing as waste, if I dropped them all and went a different direction, I'd have spent time sorting out 20 things I would then I know I didn't like. I'll see if I can't work some ideas from the concepts you liked in.

I'm not terribly concerned about similarities to WoW, because beyond basic shape [and stereotypical viking/barbarian garb], there shouldn't be much in common. Were talking, what, a diffuse/spec at 512 textures vs a full compliment of textures at 2048, and 2500 triangles vs 12.5k? Hopefully without sounding too arrogant, unless I really drop the ball somewhere along the way, my textures and model should be magnitudes more detailed/polished than that.

Copper - He's stout because I just tightened things up from the first concept sketch. :P I was actually in favor of the stout look to be honest tho, kinda thinking most people will be going with the "divine proportions" for their entries. We'll see, I'll play with the proportions some more yet before I lock anything down, I'll probably end up somewhere in the middle. Thanks for the feedback.

gestis - Thanks. I like some of the huge armor concepts too, but they deviate too much from what I'm looking, for I'll probably play it a little more plain.

tsabszy - I'm glad you liked the story.


Everyone Else - Thanks for your comments and votes, I'll play with mixing some of those ideas you all liked in as I refine the armor a little more.




Attached are the proportions I used for the armor concepts, and similar to what I'll probably end up with.
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Old 20-03-2011, 08:51 PM   #19
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wow! thats some excellent backstory, you have a real talent there!

The design is great for the character in your story, he sure looks ancient and battleworn, endless fighting over all the ages.

would be really cool to see some design elements that visualise the grief and vengeance he feels, maybe a tome or scrolls with the names of all those who died and who he seeks to get reckoning for, or tokens from loved ones long dead...
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Old 21-03-2011, 02:00 AM   #20
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Originally Posted by L3XICON View Post
wow! thats some excellent backstory, you have a real talent there!

The design is great for the character in your story, he sure looks ancient and battleworn, endless fighting over all the ages.

would be really cool to see some design elements that visualise the grief and vengeance he feels, maybe a tome or scrolls with the names of all those who died and who he seeks to get reckoning for, or tokens from loved ones long dead...
Thanks, glad you liked the story. I'm definitely doing that tome thing. I've been toying with giving him a "pet" raven, might just have to have that raven carrying a scroll full of the dead.




I think this'll about do it for drawing for now, I've reached the ceiling on my drawing skills. and its starting to feel like I'm strangling the energy out of it. 8 was popular so I stuck closest to that. The armor needs a bit of an overall, detail wise, but the the shape'll do for now. I think its about time for some polygons.
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Old 21-03-2011, 08:26 AM   #21
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Viking Myth based stuff is always a great start!
Good luck for this dude
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Old 21-03-2011, 08:36 AM   #22
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Agrees with DaddyDom. Viking stuff is really cool. Crazy helmets and shields would rock! Great concepts man, you're a pro! Can't wait to see more!
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Old 21-03-2011, 06:28 PM   #23
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I agree that the Raven carrying the scroll (read: reverse hit list) is a great idea. Good oppertunity for some nice poses at the end as well.

Cheers~
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Old 21-03-2011, 06:32 PM   #24
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I've finally read all your backstory, really interesting one , like the 5 wars reference and the fact he becomes a machine too.
We don't know why the machines attack (their objective) or why finally the gods come? But the main chara is really well defined already, good job there.

I've got a trick question:
If he finds that he's a machine or a god, won't he destroy himself?

Keep it up! Great concept so far, I hope a lot of achievement for you!
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Old 21-03-2011, 07:16 PM   #25
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Thanks guys.

Washka - Sure, he knows he's a machine, he knows he's a god, and that only adds fuel to his hate. Nothing like a little self loathing. When his mission is complete, I'm sure he'll find a way to do himself in, or perhaps, stand guard eternal and make sure machine nor god never return. He was once a compassionate and beloved king, maybe upon completion of his objective he can find a small sense of peace and return to that way of living, ever vigilant and benevolent, with the universe as his kingdom.
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Old 22-03-2011, 03:22 AM   #26
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Hey, I've thought of one thing that would make him more god-like: Glowing eyes (unblinking, of course). Maybe eyes that flame would be better as if he was leaking power. That way you can still make him a bulky muscular well-armed warrior and have that god-likeness about him. Just a thought.

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Old 22-03-2011, 08:48 AM   #27
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interesting concept and good work Warlock, looking forward the mod...
good luck mate.
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Old 23-03-2011, 11:32 PM   #28
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mix_mash - I've actually been thinking of glossy/foggy/glazed over eyes for some reason. I might have to play with a glow to them as well, that could be a cool idea, thanks. I'd love to do some FX like flames, but I never have much luck with them, so I'll probably shy away from going too far down that road.

chris_solo - Hey Chris, good to see you around. Thanks. for stopping in, good luck to you as well. Hmmm, the link in your signature seems to be broken tho, its taking me to some forum, that isn't 3DT.........




Okay, so some puttering around with proportions, and mass, etc, and I think I've come to the conclusion [about the time I would have been drawing the side view in the second image], I'm going in the wrong direction. He's supposed to be a battle weary, haggard old king. He's not supposed to be a young divinely proportioned meat head. He was in the twilight of his days when he was infected with the virus and subsequently became a god, so his body and shape should reflect that. As such I think I'm dropping the 8 1/2 heads tall thing, and going back to the short stoutness I had in my first sketches.

Anyway, here's some studies, seems a little silly to post now [except for teh sake of chronicling the WIP process], since its not so much where I'm going, but where I'm coming from as I head back toward the "stout" proportions I started with. Also a quick bash at a base mesh and a sculpt.
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Old 23-03-2011, 11:34 PM   #29
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Nice. Good start.
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Old 24-03-2011, 12:13 AM   #30
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nice stuff! I like they way u draw skeleton and all that inside the muscle!

My addition would be this: all of ur studies missing a lot of mass from the hand. right now, the hands melts together with the forearm too much.
What is missing is palms!

Also, if u touch ur thumb together with ur pinky finger (the smallest one on the hand not sure of the name) and u look between the thumb and point finger, u'll notice lots of meat. Also, if u keep ur hand like that, and look at ur palm, u'll see how much meat there is, and how they wrap around both thumb, and other fingers.

I hope its a good explanation, and u'll benefit from it
keep rockin!
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