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Old 12-04-2011, 10:24 AM   #46
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looking good i like that muscle flesh detail. what are your plans about chainmail? i see you have stratching in center.
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Old 12-04-2011, 10:32 AM   #47
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Loving it!
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Old 12-04-2011, 10:34 AM   #48
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I second the muscle and flesh details r looking good. on the sword I think u need some borders on the cross section between the handle and the blade. I think it's called a hilt, but im not sure. Anyway the design on there looks too disorderly atm. Creating a border should uniform the design a bit imo.
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Old 12-04-2011, 10:44 AM   #49
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That flesh really gives it a scary look. I like a lot the change, now I see the metal thing more clear

The 3d logo rocks I'm still thinking where to put it or the site colors...
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Old 12-04-2011, 10:45 AM   #50
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Gettin' nicezzz, like the torso part/arms and back too, those muscle parts are working really well, like da mood.
I was thinking about hands work last time, but now I'm not disapointed, great job there too!

Ok, so here are some tracks:
-Threedy logo there is not working imo, maybe put it on front band of the helmet?

-See this "claws" around the belly/abs, around the hole.
Count the 4 one that are top, ok you get those? Now go below those on each sides => See 3 ones on each sides, 3 right and 3 left? (Lateral ribcage parts)
==> Just fuse those together to get some bigger (larger) claws there.
Why? You'll create contraste (killin' a bit (boring) repetition with smaller "claws") and emphasize the strong effect because it'll give to it more solidity.

You could even keep 6 top and fuse two and two (on down sides) from the 8 top symetrical claws of this circular belt around hole. Test.

-I don't like da sword (personal opinion), I think a warhammer would fit better with the chara, he seems strong enought for that, and round part of the axe part on warhammer would fit nicely with the round buckler, I also think it'll give to him more might than a simple runed sword and give credits/originality. Again here there is other weapons than simple sword or even warhammer, test.

-A belt would be a nice accessorie on him, don't make some classical one but go for originality there, maybe lill' sides plates on it (sames as the ones you did on the boots) or made with big rings, I don't know, test.

Those are just tracks, and tests (), keep it up, start the head, if you continue like this you'll make a great entry.
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Last edited by washka; 12-04-2011 at 10:50 AM..
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Old 12-04-2011, 10:46 AM   #51
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And I want a threedy kilt under this chainmail!!!
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Old 12-04-2011, 12:21 PM   #52
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I don't really have anything helpful to add, but it looks great!
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Old 12-04-2011, 09:17 PM   #53
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paulius-st - Yeah, there's a lot of stretching in the chainmail, at the moment, I'm actually planning to cover about half of the chainmail, its really only serving as a base for other armor, but I wanted to get it bashed out and out of the way so I know what parts of the skin I can ignore. Glad you like it so far.

DaddyDoom -

E4sY - Ya, the design on the cross guard has been bothering me all along, and now that you mention it, the design around the 3DT logo could stand to be cleaned up as well. The "hilt" of a sword is all the parts of the handle, from the cross guard, to the handle to the pommel.

wil_himura - Thanks, glad you like it. I don't want him to be horrifying monster scary, but scary enough you wouldn't go pickin' a fight with him.

Pockets - Thanks.

washka - Yeah, the logo is a little odd there. I'll have to try harder to make it work I guess. I don't think I really want to [or even would know how to without re-sculpting the whole body] scrap that at this point, as putting the logo there was the reason for having the hole in his stomach. I was using the the logo as his core, his soul. I thought about putting it in his chest initially rather than his stomach [would make more sense there], but then it got lost in the beard. Maybe I'll just cover the hole up with some kind of armor, and call it at that. I've got the logo in a dozen other places so getting rid of that one wouldn't hurt.

You're completely right about the "claws", I will be combining some and mixing things up there a little bit. I'm planning to have some skin stretched across/around the opening of the hole, so I'll use that to break those up I reckon.

No sword? I thought about the hammer thing, but since I'm working with Viking elements, I wanted to stay as far away as possible from drawing any reference to Thor, and nothing screams Thor like a hammer. Thought about an axe as well, but with his short/wide proportions, and hopefully epic beard, I was afraid he might look too "dwarf" if he had an axe or the hammer even.

Yep, the plan is to do an "armor belt" just like the boots, with bits on the side just like you said. I've made about four so far, but its been giving me fits, so I'm ignoring it for the time being, and getting some other bits knocked out first. Hopefully I can establish a "style" with those bits, then carry that over to the belt, rather than the other way around like I've been trying.

Hahaha, ya he is long overdo for a proper head isn't he?
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Old 12-04-2011, 10:04 PM   #54
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I like the way you work hard Warlock.
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Old 13-04-2011, 12:27 AM   #55
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good detailing
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Old 13-04-2011, 08:27 AM   #56
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WOW, what a model. Your modeling is fantastic. all the very best
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Old 13-04-2011, 05:55 PM   #57
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Oow, I'm having same kind of problem with logo, I'll test with the pyramid one, gl with your, as you pointed, it doesn't mean further hole developement couldn't fit with it, hope you'll find da place.
Skin streches there seems a good idea imo.
Unfortunately, you're right about those Thor/dwar stereotype I agree, but if you wanna go sword, remake design or make it better, just a suggestion.
Have fun with de belt.

And threedy kilt is epic!
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Old 14-04-2011, 04:50 AM   #58
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Torunn the daughter of Thor has a similar design of sword



But that being said it fits the Norse look your going for. Though your proportions don't look dwarven at all if you decide to go the axe route. Plus a little glow map can go a long way in in making your sword stand out from its counter parts.

Its looking really good. Keep it up.
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Old 14-04-2011, 10:20 PM   #59
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This is looking fantastic, love your concept!
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Old 15-04-2011, 02:11 PM   #60
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Well done sir, well done.
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