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Old 13-08-2011, 08:40 PM   #1
reaper1050
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I am using 3DS max 2010 and I have a nice terrain and a model of a mech that is broken up into different parts (body, legs, arms, feet). How do I set up the animation so that the feet wont go through the terrain model. I know I could do this manually, but it would be very time consuming.
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Old 14-08-2011, 06:50 PM   #2
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believe me, it isn't as time consuming as writing a script that does it for you
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Old 14-08-2011, 08:16 PM   #3
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Perhaps you could develop something with --this-- technique ?
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Old 14-08-2011, 08:57 PM   #4
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It's a bit more in depth than that.

You've got tilt angles and so on to deal with as well as figuring out a way to allow the animator enough control over the foot position to make it workable.

I'm not saying it's impossible or that it's a waste of time - it's just a lot more work than keeping a wheel attached to the ground and (forgive my presumption) the fact he's asking the question rather suggests he's not in a position to be developing such a system
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