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Old 27-04-2017, 05:35 PM   #1
cebas_editorial
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Paul Parneix: Tutorial : Thinking Particles : Mesh Reconstruction Effect

<iframe width="854" height="480" src="https://www.youtube.com/embed/8KhF0dvsZc4" frameborder="0" allowfullscreen></iframe>

Follow Paul Parneix @ https://vimeo.com/214299575

I wanted to share a technique to create a reconstruction effect using Thinking Particles in 3DS Max.
Note : at 27:00 please connect particleAge output to the "ON" flag of the alignment node, for optimisation purposes.
01:24 : Fragment Operator
06:05 : Control Fragment With Gradient/Bitmap
13:36 : Fragments Animation : Using Memory node to animate Size
26:00 : Fragments Animation : Alignment animation
29:45 : Fragments Animation : Position animation with 3D Noise
43:55 : Discussion about Shading and Optimisation.

** visit http://www.youtube.com/cebasVT to subscribe to more like vfx reels!

Last edited by cebas_editorial; 27-04-2017 at 05:39 PM..
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